Grenadier ITF 6 Posted July 1, 2019 Hi. I would like to know if any of you know how to detect the objects in the cargo of a vehicle in ACE 3. I know how to add them, ( call ace_cargo_fnc_addCargoItem ), but not how to detect them (get) Thank you. Share this post Link to post Share on other sites
Dedmen 2590 Posted July 2, 2019 19 hours ago, Grenadier ITF said: I know how to add them So you already have a starting point where you could search 19 hours ago, Grenadier ITF said: ace_cargo The function is in ACE cargo. So we can go to the ACE github https://github.com/acemod/ACE3 Then go to the cargo module https://github.com/acemod/ACE3/tree/master/addons/cargo And see what it does https://github.com/acemod/ACE3/blob/master/addons/cargo/functions/fnc_addCargoItem.sqf#L25 Ah it calls loadItem, let's see what that does. https://github.com/acemod/ACE3/blob/master/addons/cargo/functions/fnc_loadItem.sqf#L27 Oh it pushes the item into an array, that is stored on the vehicle with setVariable. That means we can also get that array! Code even shows how to get it https://github.com/acemod/ACE3/blob/master/addons/cargo/functions/fnc_loadItem.sqf#L26 We just need to replace the QGVAR macro which just adds prefix to variables. End result: _vehicle getVariable ["ace_cargo_loaded", []] 3 1 Share this post Link to post Share on other sites
Grenadier ITF 6 Posted July 2, 2019 thank you, your help was excellent!!! Share this post Link to post Share on other sites
Rojek 0 Posted August 13, 2020 Hi, guys my problem i s similar. I try to make trigger as follow: CONDITION: if box_01 is loaded to car_01; //loaded via ACE3 command [object, vehicle] call ace_cargo_fnc_loadItem// then ON ACTIVATION: hint "The box is loaded into the car"; Could you give me an advice how how to correctly formulate this condition? Share this post Link to post Share on other sites