AidenJ 0 Posted June 28, 2019 So Im trying to make a mission and i have a trigger but sleep doesnt work in it and I just found out, how can i make it into a sqf file for it to work and for the trigger to activate? Im very new im sorry Flashbang setpos [Pos]; Doorman setpos [pos]; Deadman setpos [pos]; Guard setpos [pos]; sleep 3; Doorman switchmove "Acts_Breaching_Four"; Flashbang switchmove "Acts_Breaching_Two"; Deadman switchmove "Acts_Breaching_One"; Guard switchmove "Acts_Breaching_Three"; [1, "BLACK",3,1] call BIS_fnc_fadeEffect; sleep 10; [0, "BLACK",3,1] call BIS_fnc_fadeEffect; titleText ["The whereabouts of Delta squad are unknown, This mission is classified from the public but has become one of the most talked about incidents among the military", "PLAIN DOWN", 6]; addSwitchableUnit Main1; selectPlayer Main1; deleteVehicle Flashbang; deleteVehicle Doorman; deleteVehicle Guard; deleteVehicle Deadman; deleteVehicle truck1; sleep 4; titleText ["2 Years Later", "PLAIN DOWN", 4]; sleep 3; [1,"BLACK",3,1] call BIS_fnc_fadeEffect; sleep 5; deleteVehicle Trig1; deleteVehicle Trig2; Its in the form of how it would be in a trigger and I dont know how to make it work. Sorry if this is the wrong place. I want it in the form of an SQF Share this post Link to post Share on other sites
sarogahtyp 1109 Posted June 28, 2019 just put it in a sqf file in your missions root folder and execVM it: _d = execVM "YOURSQFFILENAME.SQF"; Share this post Link to post Share on other sites
Dedmen 2722 Posted June 28, 2019 Already solved in Arma Discord 40 minutes ago. Just put a spawn around it. Share this post Link to post Share on other sites
AidenJ 0 Posted June 28, 2019 2 hours ago, sarogahtyp said: just put it in a sqf file in your missions root folder and execVM it: _d = execVM "YOURSQFFILENAME.SQF"; Thanks, that helps me as well Share this post Link to post Share on other sites