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Dazed2001

Warlords gamemode balancing is garbage

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So I've been playing warlords lately, and alot of the servers I join I like to play opfor, thing is most people like blufor since they're the ''good guys'', so u get unbalanced teams, if it were just a 1/2 player difference it wouldn't matter but almost every game the blufor team has around 5 sometimes even 8 more players than opfor which means they can backcap easier, spawn in more vehicles and have just more firepower in general, the balancing system bohemia uses to stop too many players picking one team is garbage since it doesn't account for people leaving which also unbalances the teams. They should implement an autobalance system where people that joined most recently get sent to the other team in case of heavy imbalance in the teams.

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I've noticed the opposite actually on the US warlords servers. Since people are placed by default on Bluefor, that team racks up all the noobs and trolls who don't know or dont care about switching teams. So you often find Opfor accumulating more of the experienced players, and as a result it wins nearly every game. What would solve this would be for the server to place new players randomly on teams by default, so even if you can immediately switch teams, noobs, troll and whatnot are evenly spread out. When it comes to balancing team numbers by putting a black screen over your view, its pretty good, like that if im playing with a friend I can just wait for more people to join the enemy team for the mask to disapear and not be split from my friends. One thing we do really need though is team locking. Often when we've got guerrilla war-fighters or simply when we've been hammering the other team with air superiority too long, some Bluefors get all salty, switch teams, then call out positions on global channel.

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Lets not forget that on any full warlords server, there are usually 10 people afk at various spawns keeping people whom want to play from entering.

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