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Luft08

How to make it a win even if all players killed

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I wish to have three possible outcomes:

1- Major win if task is completed and at least one player returns alive.

2- Minor win if task is completed but all players die.

3- Loss if all players die without completing the task.

 

I can't seem to find away to create a minor win.  Is it possible?

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@Luft08, use this condition:

_taskCompleted and { ((allPlayers - (entities "HeadlessClient_F")) findIf { alive _x }) < 0 }

 

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Thanks Schatten. I'll give it a try. The task is named task_02 so I assume the condition would be:

taskCompleted "task_02" and { ((allPlayers - (entities "HeadlessClient_F")) findIf { alive _x }) < 0 }

 

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