Luft08 27 Posted June 26, 2019 I wish to have three possible outcomes: 1- Major win if task is completed and at least one player returns alive. 2- Minor win if task is completed but all players die. 3- Loss if all players die without completing the task. I can't seem to find away to create a minor win. Is it possible? Share this post Link to post Share on other sites
Schatten 291 Posted June 26, 2019 @Luft08, use this condition: _taskCompleted and { ((allPlayers - (entities "HeadlessClient_F")) findIf { alive _x }) < 0 } 1 Share this post Link to post Share on other sites
Luft08 27 Posted June 26, 2019 Thanks Schatten. I'll give it a try. The task is named task_02 so I assume the condition would be: taskCompleted "task_02" and { ((allPlayers - (entities "HeadlessClient_F")) findIf { alive _x }) < 0 } Share this post Link to post Share on other sites
Schatten 291 Posted June 26, 2019 @Luft08, yes, you are right. Share this post Link to post Share on other sites