Gunter Severloh 4051 Posted July 17, 2022 There is no CQB script, maybe your referring to the garrison script? Share this post Link to post Share on other sites
sammael 366 Posted July 18, 2022 16 hours ago, Gunter Severloh said: There is no CQB script, maybe your referring to the garrison script? No. AI was hiding behind a pillar and shooting while looking out. I don't remember that type of AI action in vanilla game Share this post Link to post Share on other sites
Gunter Severloh 4051 Posted July 18, 2022 Theres nothing special in the mission for enhancing the ai other then coding for hunter ai, thats not a script thats built into the faction script which has a ton of code for all sorts of stuff in the mission. All the hunter ai part does is, once the ai knowsabout the players location then they will go to the players position to kill him, even go up stairs, ect,. Share this post Link to post Share on other sites
Gunter Severloh 4051 Posted April 2, 2023 (edited) Update Changelog April 2nd, 2023 v1.29 Altis & All versions - Relocated the chem light at each player start to the front of the ammobox so that the player at night can see their character better when in arsenal as before they couldn't. - Relocated a book shelf that was in a spot that ai would garrison at but couldn't. - Added another stair to the end of a ramp that will allow a different avenue of escape or getting up. Malden version - Added stairs next to another widening the stairs to access a house that otherwise you might fall off of if you ran up it quickly. - Added a hide terrain module that hides a small tree that is blocking an entrance. Stratis version - Fixed the version number seen on the starting screen (stratis v1.30) - Added some hide terrain modules that are hiding small trees that were cropping up inside buildings blocking some entrances, and blocking other avenues in a building. VR version - Added stairs next to another widening the stairs to access a house that otherwise you might fall off of if you ran up it quickly. ========== Other notes i tried to add the arena to Tanoa and Livonia, i had found a decent flat spot for both, but ... as soon as i placed the arena with all objects ect,. and everything attached, i had already lost a ton of fps just in the editor alone. Aside that, placement of the arena is a pain, it has to be done just right otherwise all the attached planks, ramps, stairs, and various walls will either sink, float or be lowered which happened, so i chucked the idea, so now you know why i never ported the arena to those two maps. Cheers! Edited April 2, 2023 by Gunter Severloh Update v1.29 1 Share this post Link to post Share on other sites
Gunter Severloh 4051 Posted August 20, 2023 Update Two new versions of the mission: Desert OPS Run - Tactical Arena SC https://steamcommunity.com/sharedfiles/filedetails/?id=3022447590 Desert OPS Run - Tactical Arena TDM https://steamcommunity.com/sharedfiles/filedetails/?id=3022447974 Share this post Link to post Share on other sites
Gunter Severloh 4051 Posted October 5 Update v1.30 All versions - Fixed some issues with garrison positioning of spawned units. - Fixed an issue with the patrolling of spawned units. One of the main issues that was fixed and it was like this for a while is after clearing all the garrisoned soldiers in the arena the mission wouldn't clear, and there was at least one soldier that could not be found. Even if you used spectator the guy could not be found so the mission wouldn't end for the garrison part. Well with a bit of insight from Rydygier and some adjustment in code for 3 of the scripts the issue is now fixed! Share this post Link to post Share on other sites