ZaellixA 383 Posted June 21, 2019 Well, generally speaking when you use remoteExec you pass all the necessary arguments to the function (or command) you want to be executed (on the clients you choose) as arguments to the command. After the remoteExec you "declare" which command you want to be executed. To clarify it a bit see the following code snippet (with a lot of comments) // The arguments you want to pass to the titleText command must be placed before the remoteExec command. These are: // ["<t color='#ff0000' size='5'>Traitor!</t><br/>***********", "PLAIN", -1, true, true]. Pass them as an array. // Then you call remoteExec with "argument" the name of the command you want to be executed in a string. This is: // remoteExec["titleText"] // So the full invokation would look like ["<t color='#ff0000' size='5'>Traitor!</t><br/>***********", "PLAIN", -1, true, true] remoteExec ["titleText"]; // Then you have to do the same for the "titleFadeOut" command. [10] remoteExec["titleFadeOut]; So this should work... Now, regarding your error, you should pay attention to the order of the "objects". You have to subtract the "_Terrorist" from the rest of the players. This means that your code should look like // Correct ["Innocent!"] remoteExec["hint", allPlayers - _Terrorist, false]; // What you seem to have typed ["Innocent!"] remoteExec["hint", _Terrorist - allPlayers, false]; // The _Terrorist and allPlayers is flipped. Finally I believe it would be better to use playableUnits as sarogahtyp suggested above. In the end the code should look like ["<t color='#ff0000' size='5'>Traitor!</t><br/>***********", "PLAIN", -1, true, true] remoteExec ["titleText", _Terrorist, false]; // Send to traitor [10] remoteExec["titleFadeOut, _Terrorist, false]; // Set fade out for traitor ["<t color='#ff0000' size='5'>Innocent!</t><br/>***********", "PLAIN", -1, true, true] remoteExec ["titleText", playableUnits - _Terrorist, false]; // Send to everyone else [10] remoteExec["titleFadeOut, playableUnits - _Terrorist, false]; // Set fade out for everyone else Once more........ Keep in mind this is NOT tested and some minor (or major) errors may exist. Please inform of any issues you cannot fix to help you find solutions. 🙂. 2 Share this post Link to post Share on other sites
Z1DDE 5 Posted June 21, 2019 49 minutes ago, ZaellixA said: ["<t color='#ff0000' size='5'>Traitor!</t><br/>***********", "PLAIN", -1, true, true] remoteExec ["titleText"]; I have a bit of a weird error? No titleText is displaying but there isnt any errors showing ? Share this post Link to post Share on other sites
Z1DDE 5 Posted June 21, 2019 53 minutes ago, ZaellixA said: // Correct ["Innocent!"] remoteExec["hint", allPlayers - _Terrorist, false]; // What you seem to have typed ["Innocent!"] remoteExec["hint", _Terrorist - allPlayers, false]; // The _Terrorist and allPlayers is flipped. Also i flipped _Terrorist and allPlayers becuase allPlayers - _Terroris wasnt working. Example Share this post Link to post Share on other sites
ZaellixA 383 Posted June 21, 2019 2 minutes ago, Z1DDE said: Also i flipped _Terrorist and allPlayers becuase allPlayers - _Terroris wasnt working. Example Well, then this must be my fault. Apologies for that. You can use: _allButTerrorist = playableUnits; // Get all playable units _Terrorist = selectRandom _allButTerrorist; // Pick a random terrorist _allButTerrorist = deleteAt (findIf{_x isEqualTo _Terrorist}); // Remove the terrorist from the array This should work. Now for the titleText command. Can you please try the following and let us know of the results ["Traitor!", "PLAIN"] remoteExec["titleText"]; Share this post Link to post Share on other sites
Schatten 268 Posted June 21, 2019 1 hour ago, Z1DDE said: @ZaellixA I also get this error with this code running: ["Traitor!"] remoteExec["hint", _Terrorist, false]; ["Innocent!"] remoteExec["hint", allPlayers - _Terrorist, false]; ["Innocent!"] remoteExec ["hint", allPlayers - [_Terrorist]]; 1 Share this post Link to post Share on other sites
Z1DDE 5 Posted June 21, 2019 24 minutes ago, ZaellixA said: Now for the titleText command. Can you please try the following and let us know of the results ["Traitor!", "PLAIN"] remoteExec["titleText"]; Nothing happens, i tried just a normal titleText and that worked. somethings not working with the remoteExec i guess ? Share this post Link to post Share on other sites
Z1DDE 5 Posted June 21, 2019 29 minutes ago, ZaellixA said: Now for the titleText command. Can you please try the following and let us know of the results ["Traitor!", "PLAIN"] remoteExec["titleText"]; I've got it working now, you just needed a extra pare of bracket on the text [["<t color='#ff0000' size='5'>Traitor!</t><br/>***********", "PLAIN", -1, true, true]] remoteExec ["titleText", _Terrorist, false]; 1 Share this post Link to post Share on other sites
pierremgi 4743 Posted June 21, 2019 allPlayers - [_terrorist] 2 Share this post Link to post Share on other sites
ZaellixA 383 Posted June 21, 2019 Hey @Z1DDE, would you care to share a working piece of code if you eventually manage to make it work? I am asking so that people could potentially benefit from your solution in the future. That is, if you don't mind sharing of course. 1 Share this post Link to post Share on other sites
Z1DDE 5 Posted June 21, 2019 3 hours ago, ZaellixA said: Hey @Z1DDE, would you care to share a working piece of code if you eventually manage to make it work? I am asking so that people could potentially benefit from your solution in the future. That is, if you don't mind sharing of course. waituntil{time>2}; systemchat "Start"; // Writes out that the script has started if (count allPlayers isEqualTo 1) then { // counts players, if there is only one player then it ends the mission systemchat "not enough players"; endMission "END1"; }; //Creates Variables _allButTerrorist = playableUnits; // Gets all the units and creates a variable _Terrorist = selectRandom _allButTerrorist; // Randomizes one terrorist out of all players _allButTerrorist = playableUnits - [_Terrorist]; // Creates a variables for all the playes without the terrorist //Public Variables PublicVariable "_Terrorist"; // makes the _Terrorist variable public PublicVariable "_allButTerrorist"; // makes the _allButTerrorist variable public //Title Texts [["<t color='#ff0000' size='5'>Traitor!</t><br/>***********", "PLAIN", -1, true, true]] remoteExec ["titleText", _Terrorist, false]; // Displays a titletext to show you're the traitor [10] remoteExec["titleFadeOut", _Terrorist, false]; // Fades out titleText [["<t color='#00FF00' size='5'>Innocent!</t><br/>***********", "PLAIN", -1, true, true]] remoteExec ["titleText", _allButTerrorist, false]; // Displays a titletext to show you're innocent [10] remoteExec["titleFadeOut", _allButTerrorist, false]; // Fades out titleText for innocent //Ending waitUntil {uisleep 1;!alive _Terrorist}; // If the terrorist Dies Then innocent win endMission "END1"; Here is all the code, I don't know if _Terrorist and _allButTerrorist needs to be public variable but i just did incase. With this there are no errors and everything works while hosted on my server. I also added comments just to make it easier for the future. 1 Share this post Link to post Share on other sites
pierremgi 4743 Posted June 22, 2019 17 hours ago, Z1DDE said: everything works while hosted on my server. I also added comments just to make it easier for the future. That can work only if you are waiting for all players before starting the mission. allPlayers (and playableUnits in case of disabled AIs in lobby) are never updated. 2 Share this post Link to post Share on other sites
Schatten 268 Posted June 22, 2019 @Z1DDE, this won't work: //Public Variables PublicVariable "_Terrorist"; // makes the _Terrorist variable public PublicVariable "_allButTerrorist"; // makes the _allButTerrorist variable public Read that. 1 Share this post Link to post Share on other sites