Yoshi_E 179 Posted June 15, 2020 5 hours ago, Raymond John Clarke said: @Yoshi_E I have 2 things that you can maybe assist me with 🙂 One problem I have is that when the server restarts, cmd says: "Reconnecting to BEC Rcon" It never connects BEC automatically so the Bot no longer works until i restart the Bot again.Any way to set it to try connecting every few seconds perhaps? It says something along the lines of "Stopped Reconnecting - Too many reconnects!" right? In the settings "modules/rcon", the setting "max_reconnects_per_minute" should regulate that. By default the bot will try to reconnect 10s after it loses connection. So if max_reconnects_per_minute = 3 means that it will give up after 3 attempts or ~30s. With max_reconnects_per_minute = 7 it should try forever. Quote 2nd thing, the player join and leave msg works great, but some players asked that I rather remove it as it shows the players public IP address. They are worried about ddos attacks and hacks. Can I set it to only show the name and not the IP as well? Just published a new version where the IP is hidden. 1 1 Share this post Link to post Share on other sites
Raymond John Clarke 0 Posted June 15, 2020 Thanks so much! I will test that rcon reconnect. The new configs only outputs: connected No player name hehe. IP is gone though 🙂 Share this post Link to post Share on other sites
Yoshi_E 179 Posted June 15, 2020 15 minutes ago, Raymond John Clarke said: The new configs only outputs: connected Ah for some reason an invisible char made it into the code and broke it. Fixed now 1 Share this post Link to post Share on other sites
Raymond John Clarke 0 Posted June 15, 2020 1 hour ago, Yoshi_E said: Ah for some reason an invisible char made it into the code and broke it. Fixed now Vielen Dank!!! Seems to be working perfectly now! So glad you exist in this world hehe 🙂 Share this post Link to post Share on other sites
VitalyTurboVaz 1 Posted July 17, 2020 I am using the previous version. The new version with the settings through the browser seems to me to be problematic. It is not clear which modules to connect by default. As a result, when you run an error. My bot does not output information to the channel. Command !monitords Today, at 22:39 ! monitords Bot BOT Today at 22:39 Failed to acquire data In the running server, I see the console lines 16:29:30 Player y**** disconnected. 16:29:30 BattlEye Server: Player #12 y**** disconnected 16:32:12 Server load: FPS 30, memory used: 1683 MB, out: 1608 Kbps, in: 156 Kbps, NG:0, G:512, BE-NG:0, BE-G:0, Players: 9 (L:0, R:0, B:0, G:9, D:0) 16:32:27 Server load: FPS 32, memory used: 1683 MB, out: 1070 Kbps, in: 72 Kbps, NG:0, G:0, BE-NG:0, BE-G:0, Players: 9 (L:0, R:0, B:0, G:9, D:0) 16:32:42 Server load: FPS 37, memory used: 1685 MB, out: 1008 Kbps, in: 89 Kbps, NG:0, G:520, BE-NG:0, BE-G:0, Players: 9 (L:0, R:0, B:0, G:9, D:0) But the data does not end up in any log and the bot does not send data to the channel. Who can tell you how to redirect performance data to a log file? Share this post Link to post Share on other sites
Yoshi_E 179 Posted July 23, 2020 On 7/17/2020 at 9:54 PM, VitalyTurboVaz said: The new version with the settings through the browser seems to me to be problematic. It is not clear which modules to connect by default. As a result, when you run an error. Yes I agree, that will be improved in the new version. Quote But the data does not end up in any log and the bot does not send data to the channel. Thats weird, if it is shown in the console, it should also be visible in the server.log /.rpt. Maybe check your arma server settings. For now the focus is on refactoring the code and improving the stability and usability (improved error messages, etc). The new server log reader is almost done. 1 Share this post Link to post Share on other sites
Yoshi_E 179 Posted August 16, 2020 Stable release 0.7.0 is out now!https://github.com/Yoshi-E/ArmaRconDiscordBot/releases/tag/0.7.0New Log Reader: Provides information about each mission played (Mission name, ID, time, ...) Provides an Event Handler for each log entry. Filters useless messages from log files Documentation Improvements: New interface and tooltips for the settings page Stability improvements New command: "history" --> Lists recently played missions from the mission buffer. Now boots even faster! More useful error messages. Warning on boot, should no log files be found 2 Share this post Link to post Share on other sites
En1gm4tic 0 Posted October 4, 2020 Hey there, would there be a way to display current online players as a locked discord channel? I have been wanting to let community members see if player are online, but I do not want them seeing each other's IP addresses. Share this post Link to post Share on other sites
Yoshi_E 179 Posted October 4, 2020 9 hours ago, En1gm4tic said: Hey there, would there be a way to display current online players as a locked discord channel? I have been wanting to let community members see if player are online, but I do not want them seeing each other's IP addresses. Im not sure what you mean with "display current online players as a locked discord channel" The !players+ command provides just the nationality: The !player command is just intended for admins only. Share this post Link to post Share on other sites