Lorenz94 6 Posted June 6, 2019 Hello guys, I would like some help in sorting out how to draw an icon on screen while on a chopper to know exactly where a shot rocket or gun run will hit. This "function" is present in some helicopters, but others (like for example various Littlebirds from RHS) does not have one and I would like to NOT add this ability through a mod. What I worked out until now is adding or multiplying vectors, but I can't get anything close to what I mean. What you guys would use to accomplish this task? this is a little snippet of what I tried Spoiler addMissionEventHandler ["Draw3D", { _vehicle = vehicle player; _center = AGLtoASL positionCameraToWorld [0,0,3]; _hitPos = _vehicle weaponDirection currentWeapon _vehicle vectorMultiply 1000; drawIcon3D ["", [0.7,0.7,0,0.45], ASLtoAGL (_center vectorAdd _direction), 0, 0, 0, "•", 2, 0.041275, "PuristaBold"]; } ]; Thank you. Share this post Link to post Share on other sites
Lorenz94 6 Posted June 11, 2019 On 6/6/2019 at 3:09 PM, sarogahtyp said: Hello sarigahtyp, I saw this thread before posting, and differs from my idea because it must have a target. I would only like to show on screen where a specific kind of ammo (say the gun or a rocket fired from a chopper) would fall based on the shooting vehicle' movement. I also tried to mess around with the velocity vector, but I can't get something similar to my idea. Please let me know if now my request of help is clearer! Thank you. Share this post Link to post Share on other sites
sarogahtyp 1105 Posted June 11, 2019 i already did understand what you mean and i just gave you a good starting point. the script has to be modified and maybe it has to be a heavy modification. the point is that u need a simulation of the bullet and this is done by the script. a simple vector calculation will not give you a precise solution... Share this post Link to post Share on other sites
Lorenz94 6 Posted June 11, 2019 Thank you, I will work on that! Share this post Link to post Share on other sites