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TP heightmap conversion task duration

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Hi I'm trying to process a heightmap but Terrain Processor keeps sitting at 100% CPU and never seems to finish.

 

Do I just need to be more patient? How long should an 8192px heightmap take to process?

 

My TP settings are as follows:

TP1.png

TP2.png

TP3.png

 

And when running this is as far as I get:

TP4.png

 

And this is the DEM/heightmap as viewed in QGIS:

QGIS1.png

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Another question, what size values should be in the ASCII heightmap? (Float32, Int16, byte, etc)

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Thanks @RoF 

 

that explains my frustration at trying various projections, sizes, resolutions etc with no luck 😕

 

I've been going through that tutorial, but it says to output in byte, that's only 255 or 256 possible values for Z value in the heightmap... that doesn't seem correct, even the old SRTM/ASTER DEM/DSMs have better vertical accuracy than that... and I was kinda hoping to try using LiDAR DEMs... however I can import a 32-bit float GeoTIFF into Terrain Builder, so is TB down-sampling that or is the tutorial misleading me?

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@rossoe would be the person to ask, since he wrote the guide

 

Also if you go on the arma discord (don't worry its not voice chat lol) its a lot more active than here. So you will get help quicker and from more people

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