foobarf 0 Posted June 6, 2019 Hi I'm trying to process a heightmap but Terrain Processor keeps sitting at 100% CPU and never seems to finish. Do I just need to be more patient? How long should an 8192px heightmap take to process? My TP settings are as follows: And when running this is as far as I get: And this is the DEM/heightmap as viewed in QGIS: Share this post Link to post Share on other sites
foobarf 0 Posted June 6, 2019 Another question, what size values should be in the ASCII heightmap? (Float32, Int16, byte, etc) Share this post Link to post Share on other sites
RoF 240 Posted June 7, 2019 Pretty sure that task is broke. Use this QGIS guide instead https://pmc.editing.wiki/doku.php?id=arma3:terrain:qgis-real-world-data-tutorial Share this post Link to post Share on other sites
foobarf 0 Posted June 7, 2019 Thanks @RoF that explains my frustration at trying various projections, sizes, resolutions etc with no luck 😕 I've been going through that tutorial, but it says to output in byte, that's only 255 or 256 possible values for Z value in the heightmap... that doesn't seem correct, even the old SRTM/ASTER DEM/DSMs have better vertical accuracy than that... and I was kinda hoping to try using LiDAR DEMs... however I can import a 32-bit float GeoTIFF into Terrain Builder, so is TB down-sampling that or is the tutorial misleading me? Share this post Link to post Share on other sites
RoF 240 Posted June 8, 2019 @rossoe would be the person to ask, since he wrote the guide Also if you go on the arma discord (don't worry its not voice chat lol) its a lot more active than here. So you will get help quicker and from more people Share this post Link to post Share on other sites