vihkr 8 Posted May 30, 2019 Please see video below. I was testing "firepower" at fixed distances, with and without modded weapons and ballistics mods, and noticed that with automatic fire, bullet traces would actually pass through collisions with hit boxes. If you perform the same type of test with a semiautomatic, it collides 100% and will drop 90%+ of the models on the first hit (variable due to damage mechanics). But with rapid semi- or automatic fire, the bullets begin to pass through the targets. I tested this with vanilla and modded weapons, including turrets and the behaviour is the same. Rate of automatic fire does not seem to affect how many collisions there are (i.e. a modded MG42 at 1200 rpm is not less effective than a stock M2 turret) yet slow, deliberate semi-auto fire collides more reliably. This issue does not seem to affect the explosion modelling. Is this expected behaviour or a bug? Share this post Link to post Share on other sites
pierremgi 4740 Posted May 30, 2019 A way to dim down calculations then lags? 1 Share this post Link to post Share on other sites
vihkr 8 Posted May 30, 2019 Ya I thought that too. But is it by design (the dim down part)? Share this post Link to post Share on other sites