Crazy_Man 36 Posted May 21, 2019 Hi! All is in the title. For the moment i have this : _configs = "getNumber (_x >> 'scope') >= 2 AND configName _x isKindof 'Car' AND gettext (_x >> 'faction') == 'UNSUNG_E'" configClasses (configFile >> "CfgVehicles"); But it miss the condition to check if the car is armed.. Share this post Link to post Share on other sites
pierremgi 4906 Posted May 22, 2019 Not ideal but as far as Unsung is concerned, try: _configs = "getNumber (_x >> 'scope') >= 2 && configName _x isKindof 'Car' && gettext (_x >> 'faction') == 'UNSUNG_E' && count (configName _x call bis_fnc_allTurrets) >1" configClasses (configFile >> "CfgVehicles"); Some vehicles doesn't have turret at all (?!?), some others have one for driver. Perhaps one day the modders will reach some up-to-date standard (like [-1] for driver), but not for today. 1 Share this post Link to post Share on other sites