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In the editor, when the player dies, is it possible to show the debriefing screen instead of the usual death screen?

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Have you tried this?

 

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Yes, if you needed verification, that is what I am talking about.

 

When a mission fails, the debriefing screen is shown, but if the player dies, it goes to a death screen showing restart, team switch, and end/return to editor.

 

I want it to show the debriefing screen when the player dies, rather than going to the death screen.

 

This is in the editor, thus I put the post in mission editing category.

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I would try "killed" event handler on the player and call the "end1" call BIS_fnc_endMission; from there.

(Or onPlayerKilled.sqf)

 

It's been a while since I worked with single player death screens so I cant remember exactly how to code what your asking 🙂

 

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