TPM_Aus   137 Posted April 21, 2019 Hey all, First up Happy Easter from Aus 🙂 I am trying to record the flight data and firing data of an A10. I know how to capture the flight data using "rec = [Jet1, 300] spawn BIS_fnc_UnitCapture;" and how to capture infantry movement, firing and animations using TedHo's script. But how would I capture the flight and firing data of a vehicle? Or of a passenger in a ground vehicle? Any help would be awesome. Peace. [Solved] So I managed to work out how to get my A10 to fly and shoot using unitcapture, below is the solution: - In mission folder I created and init.sqf and wp1.sqf - Init.sqf  wp1 = compile preprocessfile "wp1.sqf" ; - wp1.sqf  wp1 = ; [jet1, wp1] spawn BIS_fnc_Unitplay; _capturedData = ; [ jet1, _capturedData, true ] spawn BIS_fnc_UnitPlayFiring; jet1 being the name of my A10.  - In the editor I placed an A10 and named it jet1, i placed a character in the A10 and set as player. - I created a radio trigger to record the flight data and firing data. Activation: Radio Alpha On Activation: rec = [jet1, 180, 1] spawn BIS_fnc_UnitCaptureFiring; [jet1, 180, 1] spawn BIS_fnc_UnitCapture; - Played it in single player, started up A10, press 0, 0, Radio Alpha (this activates the above trigger). - Fly around and shoot. - Pressed ESC and then press F1 to copy flight data to clipboard. - Pasted flight data into wp1.sqf. Then went back into the game and pressed F2 to copy the firing data to clipboard. Pasted firing data into wp1.sqf wp1 = <paste copied flight data here>; [jet1, wp1] spawn BIS_fnc_Unitplay; _capturedData = <paste copied firing data here>; [ jet1, _capturedData, true ] spawn BIS_fnc_UnitPlayFiring; - Now created a new trigger in the editor Activation: Radio Bravo On Activation: rec = [] spawn wp1; - Placed a new unit as a player, pressed 0, 0, Radio bravo to activate the playback trigger. - Watched it all happen 😄 - End result test video  1 Share this post Link to post Share on other sites
Diveyez   12 Posted September 8, 2019 This is an OKAY method of doing this, but the best way to do it is to use human actors because of the delay and latency. Share this post Link to post Share on other sites
TysonGamer678 Â Â 0 Posted October 31, 2023 will this work for tanks?? Â Share this post Link to post Share on other sites