Laid3acK 79 Posted April 8, 2019 Project Infinite All in One compat ACE3, courtesy of Bnae Description : A basic ACE3 compatibility mod designed to work with the Project Infinite All in One, also with the stand alone versions by deleting the useless PBOs (recommended) before launching Arma 3 or clicking on the pop-up after launching the game. This little addon requires CBA, ACE3 and Project Infinite All in One. Tested Single Player only (no MP), all feedback are welcome. Content : - This little mod consists of an ACE3 compatibility with Bnae rifles, pistols, scopes and silencers. - All AirFirctions have been improved when possible with the Ruthberg tool (airFrictionAnalysis.txt included in the "docs" folder). - AtragMx presets for the Lee-Enfield, Falkor, RK95 and TRG42 calibrated with Strelok Pro. Default Bore Height with the LRPS (Nightforce NXS), except the Lee-Enfield. If an another scope (Bnae scopes recommended) is used, the AtragMx BH will need probably to be updated with the new value at the end of the Range Card. - A complete description of all compats with comments, sources and links (configs .hpp included in the "docs" folder). - Two missions by Ruthberg for testing the ballistics with the Eden Editor (included in the "docs" folder) . - Normal conditions with AB enabled can be switched by disabling the ACE Weather option. - The wind can be managed in the editor by disabling the Wind Simulation (map based) option. - The latitude of the map can be found in the Extended Debug Console with : Watch -> ace_common_maplatitude Change Log : Version 1.11 : 2020/01/05 - RK95 ballistics and AtragMx preset updated according with ACE3 3.13.0 (mainly the RK95 muzzle velocity for the both ballistics). Version 1.1 : 2019/04/25 - fixes the scope icon in the inventory with the Lee-Enfield and the RK95 rail. - improves the R1 Red Dot accuracy: POA=POI at the default pistol discreteDistance 50 m. - fixes and improves some AtragMx presets mistakes. - adds Drag Coef Table for the RK95 and the Lee-Enfield. - updates all rifles dispersion with the ACE3 process. - improves the Lee-Enfield ballistics with an accurate "2440 fps at 30 yards" from the book "The Accurate Lee Enfield" by Stephen Redgwell. First release v1 : 2019/04/08 Download : - Link STEAM WorkShop - Link MEGA Credits : - Bnae for his incredible job to this weapons pack and his kind authorization. - ACE3 Team, particularly Ruthberg for the Advanced Ballistics, and all ACE3 contributors. - CBA Team. - Bohemia Interactive and the Arma3 community. 2 2 Share this post Link to post Share on other sites
Laid3acK 79 Posted April 25, 2019 Hi ladies and gentlemen, a little ace3 compat update for the great Project Infinite All in One by Bnae (links just above) : Version 1.1 : 2019/04/25 - fixes the scope icon in the inventory with the Lee-Enfield and the RK95 rail. - improves the R1 Red Dot accuracy: POA=POI at the default pistol discreteDistance 50 m. - fixes and improves some AtragMx presets mistakes. - adds Drag Coef Table for the RK95 and the Lee-Enfield. - updates all rifles dispersion with the ACE3 process. - improves the Lee-Enfield ballistics with an accurate "2440 fps at 30 yards" in-game from the book "The Accurate Lee Enfield" by Stephen Redgwell. Have good shoots and a nice day. 1 Share this post Link to post Share on other sites
HBAOplus 14 Posted April 25, 2019 Hi Laid3acK, thank you for all the efforts Will you please make an ACE3 compat for SMA(Specialist Military Arms) weapon pack? There's one on workshop(called SMA Compatibility for NIArms - RHS - ACE), but it's connect to RHS and NIArms all in one, not that convenient to use. Share this post Link to post Share on other sites
Laid3acK 79 Posted April 26, 2019 Hi HBAOplus and thanks for your comment. About the SMA mod, i don't play with it. Honestly, an ACE3 compat makes sens with marksman and sniper rifles, if i remember correctly, SMA has a big collection of high quality assault rifles, not sure a compat will be very useful. But, maybe you might do your own, it's not that complicated, there are some configs in the ACE3 guitub, the RHS one for example. Generally, it's just a copy / past of the ACE3 ballistics values or others references. And secondly, as you see, i ask always the permission to the authors, i don't know about the SMA rights if a mod is possible. 1 Share this post Link to post Share on other sites
Laid3acK 79 Posted January 5, 2020 Hello all, tiny update : - RK95 ballistics and AtragMx preset updated according with ACE3 3.13.0 (mainly the RK95 muzzle velocity for the both ballistics and the Drag Coef Table). Download : - Link STEAM WorkShop - Link MEGA Happy new year. 🙂 1 Share this post Link to post Share on other sites
Laid3acK 79 Posted June 9, 2021 Hello everyone, i added a specific Ace3 compat for the beautiful stand alone TRG42 by Bnae and works only with it. RUAG Match ammunitions avalable : .338 Lapua Magnum SWISS P Ball FMJ 251gr, AP 260gr, API 263gr and Subsonic 300gr. I tried to configure the API and AP (also FMJ and Subso hopefully) damage and penetration as they should be IRL, so something around 10 - 12mm at 500, 600 meters with the RHA "armour_plate_12mm.bisurf", the official Arma 3 penetration formula and the official Arma 3 Diagnostics Exe ("Shots"). With a caliber=2; the vanilla .338 penetration seems to be a little overpowered, higher value with the .338 LM SWISS P AP caliber=1.310861; Probably not perfect with third mods ... It won't be possible to destroy a tank or an armored vehicle like the NATO Hunter (30mm), CSAT Ifrit and AAF Strider (23mm) but these ammos should do the job against pickup for example. This compat is a compromise with real values (muzzle velocities, ACE_ammoTempMuzzleVelocityShifts) and RUAG documentations (docs folder). The TRG42 is fully compatible with CBA, all "mass" according with Ace3, AtragMx presets calibrated with Strelok Pro. The required Bnae scopes are configured as the AiO compat : Leupold Mark 4 LR/T 16x40 (elevation 140 MOA, 40,7 Mil) and March 8-80x56 values according with manufacturer's datas. Download : - Link STEAM WorkShop - Link MEGA Have a nice day and take care of yourself. 2 Share this post Link to post Share on other sites
Laid3acK 79 Posted October 23, 2021 (edited) Hello everyone, a tiny update according to the last Ace 3.14 features (Overheating, Vehicle Damage) for the beautiful stand alone TRG42 by Bnae. Change Log : [v1.1] : release 2021/10/23 Add ace_vehicle_damage_incendiary to the SWISS P .338 API 263gr according to the ACE_338_Ball_API526 value. Add ace_overheating_closedBolt to the TRG42 according to the Overheating Framework. Download : - Link STEAM WorkShop - Link MEGA Congrats to the Ace team and all contributors for the big job on the 3.14. [EDIT] : Just forget to update the commented config.cpp included in the docs folder, nothing else changes. Edited October 25, 2021 by Laid3acK Link MEGA updated 1 Share this post Link to post Share on other sites