TroyT 6 Posted March 31, 2019 I've completed a new skin for the Special Purpose uniform and helmet (see attached). The last piece of the puzzle is getting the NVG slot override to function. In the config I have this: Spoiler class cfgWeapons { class ItemCore; class HeadgearItem; class BSF_Viper_Helmet_black_F: ItemCore { author = "Troy - BS-Free"; scope = 2; scopeCurator = 0; scopeArsenal = 2; weaponPoolAvailable = 1; displayName = "BSF Special Purpose Helmet, Black"; picture = "\bsf_uniforms\data\Viper\UI\icon_BSF_ViperHelmet_Black_ca"; model = "\a3\characters_f_exp\opfor\headgear_o_vipersp"; hiddenSelections[] = { "camo" }; hiddenSelectionsTextures[] = {"bsf_uniforms\data\Viper\BSF_ViperHelmet_BlackBlue.paa"}; class ItemInfo: HeadgearItem { mass = 40; uniformModel = "\a3\characters_f_exp\opfor\headgear_o_vipersp"; modelSides[] = { TCivilian, TWest }; hiddenSelections[] = { "camo" }; subItems[] = { "Integrated_NVG_F" }; class HitpointsProtectionInfo { class Head { hitPointName = "HitHead"; armor = 6; passThrough = 0.5; }; }; }; }; }; subItems[] = { "Integrated_NVG_F" }; - is supposed to prevent night vision devices from being equiped while this helmet is equiped per this page: Arma 3 Characters And Gear Encoding Guide It's not working though. It seems to me that it was working at one time but I can't be sure since I've been working on so many elements of this mod package. Does anybody have any experience with this function? Share this post Link to post Share on other sites