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HokoB

Plane shot down on loop

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I'm making a mission where a squad has to take down AA turrets.
I'm wondering if it's possible to spawn a plane, have it shot down, and when it's dead have it deleted and spawn back where it began. So that it acts as a guide to the players on where to go.

So far I have "gun1G doTarget plane1" in one trigger, then "gun1G doFire plane1" in a trigger soon after. Then I have a third trigger a decent distance away with "plane1 setDamage1" in case the AA doesn't hit.
So how I would go about respawning plane,1 with the same waypoint, to fly it through the triggers, and go through the same unfortunate fate?

Thanks!

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you could also use my SSSC release in my sig. Its able to respawn anything with its waypoints. if u want to use it and have questions for it then ask in release thread pl.

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Thanks I'll look into using these mods.

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