HokoB 0 Posted March 25, 2019 I'm making a mission where a squad has to take down AA turrets. I'm wondering if it's possible to spawn a plane, have it shot down, and when it's dead have it deleted and spawn back where it began. So that it acts as a guide to the players on where to go. So far I have "gun1G doTarget plane1" in one trigger, then "gun1G doFire plane1" in a trigger soon after. Then I have a third trigger a decent distance away with "plane1 setDamage1" in case the AA doesn't hit. So how I would go about respawning plane,1 with the same waypoint, to fly it through the triggers, and go through the same unfortunate fate? Thanks! Share this post Link to post Share on other sites
pierremgi 4740 Posted March 25, 2019 Use MGI Advanced modules (respawn vehicles) 😉 https://steamcommunity.com/sharedfiles/filedetails/?id=1682280809 1 1 Share this post Link to post Share on other sites
sarogahtyp 1105 Posted March 25, 2019 you could also use my SSSC release in my sig. Its able to respawn anything with its waypoints. if u want to use it and have questions for it then ask in release thread pl. 2 1 Share this post Link to post Share on other sites
HokoB 0 Posted March 25, 2019 Thanks I'll look into using these mods. Share this post Link to post Share on other sites