Blue92 0 Posted March 19, 2019 While working on a dialog of mine, I was trying to use the below code to freeze another friend of mine on the server. _selectedIndex = lbCurSel 1500; _selectedPlayer = (PlayerList select _selectedIndex); hint format ["Index: %1 Player: %2",str _selectedIndex,str _selectedPlayer]; if (_selectedPlayer getVariable ["pVar_Frozen",false]) then { _selectedPlayer enableSimulation true; hint format ["You've unfrozen %1!",_selectedPlayer]; _selectedPlayer setVariable ["pVar_Frozen",false,true]; } else { _selectedPlayer enableSimulation false; hint format ["You've frozen %1!",_selectedPlayer]; _selectedPlayer setVariable ["pVar_Frozen",true,true]; }; On my client, my friend was frozen, but would "vibrate". I thought it was weird, and since he didn't say anything I asked if he was frozen, and he told me he wasn't, which is why he was "vibrating" I guess... Server trying to move him on my end, yet he'd kinda not movable on my end. I've tried enableSimulationGlobal, and that seemed to work even less. Do I need to use remoteExec, and for the target, set my selected player as the target? Share this post Link to post Share on other sites
Grumpy Old Man 3551 Posted March 19, 2019 1 hour ago, Blue92 said: While working on a dialog of mine, I was trying to use the below code to freeze another friend of mine on the server. _selectedIndex = lbCurSel 1500; _selectedPlayer = (PlayerList select _selectedIndex); hint format ["Index: %1 Player: %2",str _selectedIndex,str _selectedPlayer]; if (_selectedPlayer getVariable ["pVar_Frozen",false]) then { _selectedPlayer enableSimulation true; hint format ["You've unfrozen %1!",_selectedPlayer]; _selectedPlayer setVariable ["pVar_Frozen",false,true]; } else { _selectedPlayer enableSimulation false; hint format ["You've frozen %1!",_selectedPlayer]; _selectedPlayer setVariable ["pVar_Frozen",true,true]; }; On my client, my friend was frozen, but would "vibrate". I thought it was weird, and since he didn't say anything I asked if he was frozen, and he told me he wasn't, which is why he was "vibrating" I guess... Server trying to move him on my end, yet he'd kinda not movable on my end. I've tried enableSimulationGlobal, and that seemed to work even less. Do I need to use remoteExec, and for the target, set my selected player as the target? Check the wiki: means the command needs to be executed on the server, like so: [_selectedPlayer,false] remoteExec ["enableSimulationGlobal",2]; Alternatively you can use disableUserInput. Cheers Share this post Link to post Share on other sites
7erra 629 Posted March 19, 2019 I'd go for using enableSimulationGlobal, as @Grumpy Old Man suggested. Another option would be to play a specific looping animation: //freeze [_unit, "Acts_WarmupBase"] remoteExec ["switchMove",_unit]; // unfreeze [_unit, ""] remoteExec ["switchMove",_unit]; 9 hours ago, Grumpy Old Man said: Alternatively you can use disableUserInput. Oh god. That's fire you are playing with. Share this post Link to post Share on other sites
Grumpy Old Man 3551 Posted March 19, 2019 24 minutes ago, 7erra said: Oh god. That's fire you are playing with. Once upon a time there was a rather well visited MP server with debug console enabled for everyone, for some reason nobody was doing anything with it. remoteExecs and fun happened. Cheers 1 Share this post Link to post Share on other sites