Specky-21 0 Posted February 26, 2019 I'm fairly new to modeling in Arma 3, so recently, I created a weapon, and a placeholder texture for it. When I was creating it in Blender, all the faces were closed off, and the weapons was UV unwrapped without a hitch - Though I've ran into two issues so far. 1. The attachments aren't spawning on the weapon, despite the proxies being placed for both the View - Pilot and the LOD 1 models in the correct locations. (I.E. Top being on top, and muzzle at muzzle.) 2. The textures are transparent when looking at them from certain angles. I'm also aware that the weapon is too large, but I know how to fix that one issue. It's just that the current two problems are giving me a lot of grief. Share this post Link to post Share on other sites
PuFu 4600 Posted February 28, 2019 post a screen from OB. Do you have autocenter = 0 named properties in geo lod? Share this post Link to post Share on other sites
Specky-21 0 Posted March 1, 2019 18 hours ago, PuFu said: post a screen from OB. Do you have autocenter = 0 named properties in geo lod? https://gyazo.com/39b41f9a97ff1a3116cf408d72d92df5 I'm not entirely sure how to check that. I'm very new to object builder 😞 Share this post Link to post Share on other sites