Barba-negra 117 Posted February 10, 2019 hello guys good morning, greetings to all, I'm here again because I'm trying to make what sounds from a mod are read on a map, without using the description.ext, there is some way that I can execute sounds from a mod in a mission that is read from the mod and not from the description.ext? Share this post Link to post Share on other sites
Dedmen 2674 Posted February 11, 2019 19 hours ago, Barba-negra said: there is some way that I can execute sounds from a mod in a mission that is read from the mod and not from the description.ext? Yes. https://community.bistudio.com/wiki/playSound3D https://community.bistudio.com/wiki/playSound If you want anything more specific you have to ask a more specific question. 1 Share this post Link to post Share on other sites