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I use a mod from the workshop that is free for retexturing. Mod works perfectly fine on its own. No problem. 

I did the retexturing in a new mod folder. I renamed the .paa files and the .p3d files. I figured out where to change stuff in the config (at least I guess I did)... Because if I run "my" mod, the class names and how the uniforms are named in the ace arsenal are still the same as in the original mod. 

Thing is: If I start both mods, I still get the original class name / arsenal name, but with my textures. The original ones nowhere to be seen. 

I wanna be able to use both mods. 

As I'm doing this the first time (and till yesterday, I've never seen a config before) I can't figure out where my mistake is... 

Quote

class CfgPatches
{
    class MTPfemale_Uniforms_v2
    {
        units[]={};
        weapons[]=
        {
            "FEM_MTP_M81",
            "FEM_MTP_M81_rolled"
        };
        requiredVersion=0.1;
        requiredAddons[]=
        {
            "A3_Characters_F_BLUFOR",
            "FEMAL3_v2"
        };
    };
};
class cfgVehicles
{
    class B_Soldier_F;
    class O_Soldier_F;
    class FEM_MTP_M81_F: B_Soldier_F
    {
        identityTypes[]=
        {
            "LanguageENG_F",
            "G_CIVIL_female"
        };
        faction="BLU_F";
        displayName="Female Soldier (MTP)";
        genericNames="FEM_Names";
        hiddenSelections[]=
        {
            "Camo",
            "Camo2"
        };
        hiddenSelectionsTextures[]=
        {
            "MTPfemale_Uniforms_v2\data\sterling_uniform_1_wdl_co.paa",
            "MTPfemale_Uniforms_v2\data\sterling_gloves_1_co.paa"
        };
        model="\MTPfemale_Uniforms_v2\FEM_TMP.p3d";
        uniformClass="FEM_MTP_M81";
        linkedItems[]=
        {
            "H_HelmetB_light",
            "V_PlateCarrier1_rgr",
            "ItemMap",
            "ItemCompass",
            "ItemWatch",
            "ItemRadio"
        };
        respawnLinkedItems[]=
        {
            "H_HelmetB_light",
            "V_PlateCarrier1_rgr",
            "ItemMap",
            "ItemCompass",
            "ItemWatch",
            "ItemRadio"
        };
    };
    class FEM_MTP_rolled_F: B_Soldier_F
    {
        identityTypes[]=
        {
            "LanguageENG_F",
            "G_CIVIL_female"
        };
        faction="BLU_F";
        displayName="Female Soldier (mtp rolled)";
        genericNames="FEM_Names";
        hiddenSelections[]=
        {
            "Camo",
            "Camo2"
        };
        hiddenSelectionsTextures[]=
        {
            "MTPfemale_Uniforms_v2\data\sterling_uniform_2_wdl_co.paa",
            "MTPfemale_Uniforms_v2\data\sterling_gloves_1_co.paa"
        };
        model="\MTPfemale_Uniforms_v2\FEM_TMP_rolled.p3d";
        uniformClass="B_FEM_MTP_rolled";
        linkedItems[]=
        {
            "H_HelmetB_light",
            "V_PlateCarrier1_rgr",
            "ItemMap",
            "ItemCompass",
            "ItemWatch",
            "ItemRadio"
        };
        respawnLinkedItems[]=
        {
            "H_HelmetB_light",
            "V_PlateCarrier1_rgr",
            "ItemMap",
            "ItemCompass",
            "ItemWatch",
            "ItemRadio"
        };
    };
};
class cfgWeapons
{
    class Itemcore;
    class Uniform_Base: Itemcore
    {
        class ItemInfo;
    };
    class UniformItem;
    class VestItem;
    class FEM_MTP_M81: Uniform_Base
    {
        scope=2;
        displayName="MTP Womens";
        picture="\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa";
        model="\A3\Characters_F\BLUFOR\b_soldier_01.p3d";
        class ItemInfo: UniformItem
        {
            uniformModel="-";
            uniformClass="FEM_MTP_F";
            containerClass="Supply20";
            mass=80;
        };
    };
    class FEM_MTP_M81_rolled: Uniform_Base
    {
        scope=2;
        displayName="MTP Womens (rolled sleeves)";
        picture="\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa";
        model="\A3\Characters_F\BLUFOR\b_soldier_01.p3d";
        class ItemInfo: UniformItem
        {
            uniformModel="-";
            uniformClass="FEM_MTP_rolled_F";
            containerClass="Supply20";
            mass=80;
        };
    };
};
 

 

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On 22.1.2019 at 3:21 PM, Danni Stin said:

and the .p3d files

You don't need that. Neither do you need to copy the p3d's into your files. Retexturing might be fine, but copying models and renaming them is probably not.

 

On 22.1.2019 at 3:21 PM, Danni Stin said:

If I start both mods, I still get the original class name / arsenal name, but with my textures.

You are overwriting the original class. You should create your own classname and inherit the original and only change the hiddenSelectionTextures.

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