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Question about unitcapture / unitplay

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Hello guys, one simple question:

 

When I use unitcapture / unitplay, it works fine but the wheels of the ground vehicles don't roll.

 

Is there a way to have them spin while executing the unitplay?

Or is it just the way it is?

 

Thanks

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Nope. You can probably do something hacky with setVelocity, but I'm sure the results will be bad.

 

Instead you should use setDriveOnPath like in that test mission I've send you a (long?) time ago.

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18 hours ago, lexx said:

Nope. You can probably do something hacky with setVelocity, but I'm sure the results will be bad.

 

Instead you should use setDriveOnPath like in that test mission I've send you a (long?) time ago.

Yeah, I tried but didn't work as I wanted.

 

However, unitcapture / unitplay is good enough, it was just about esthetic :)

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