mikemhz 5 Posted January 4, 2019 I have a 1v1 with player controlled AI squads. Everyone respawns at their team respawn. There are only 2 playable units, the leader of the two squads, which are named "player_west"/"player_east". In the init field of the bots, I put for example: this addEventHandler ["Killed", {"B_soldier_AR_F" createUnit [getMarkerPos "respawn_west", west_player];}]; But I think this only fires once. Is there any way to make this keep happening? Share this post Link to post Share on other sites
x_DarkSpecter_x 207 Posted January 4, 2019 I'm not at all experienced with scripting like that, but I've found that if you make all the units playable in the editor and just do a normal respawn setup, they seem to keep respawning. The best method I've found though is to use ALiVE's multispawn module. The only downside is that I can't seem to get them to keep their loadout after respawn. Hope this helps, again I'm not exactly the most experienced in this Share this post Link to post Share on other sites