Starker 8 Posted December 23, 2018 I am making a Zues mission in which the players are disguised as civilians, but suspicious activity would cause nearby militants to attack them. I need to have the militants ignore them by default, attack when I order them to as Zues, then eventually become passive again when ordered. It seems it is not possible to force a unit to attack another unit who is part of an allied faction. I think that I need to have the players in the Civilian faction by default and the militants as the Opfor faction and find a way to adjust their alliance with civilians on the fly. I have not found a way to do this yet. Can intermittent hostility be controlled by a Zues? Has anyone found a way to do this? 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted December 23, 2018 4 hours ago, Starker said: I need to have the militants ignore them Helo there Starker ! You can change the side of the enemy units dynamic : ex for civilian side to join east: call{ _changing = allUnits select {(side _x isEqualTo civilian) && (!isPlayer _x)}; _changing apply { units _x joinSilent _Join_East; [_Join_East, _Pos_1] call BIS_fnc_taskAttack; 2 Share this post Link to post Share on other sites