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ANZACSAS Steven

Coop 1-12 Air-War Over South Asia

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COOP 1-12 Air-War Over South Asia

 

Here is a port of my Mp mission from Arma 2 to South Asia terrain Arma 3. 
This mission has been developed for dedicated Server use.Designed to be easily edited and read.If clans/groups would like to edit the mission to use mods etc just add the clan tag in name. 

 

- Download from here -

https://steamcommunity.com/sharedfiles/filedetails/?id=1597976809


- Addons Required - 
- South Asia v1.3 
https://steamcommunity.com/sharedfiles/filedetails/?id=1571581816

- Overview - 
CSAT have established a Forward Airbase.Our job is to destroy all aircraft in the air and on the ground.Our secondary targets are ground vehicles and lastly the fuel storage,radar and satellite installations.

 
- Factions - 
- U.S Vs CSAT. 

- Features - 
- Dynamic loadouts for aircraft.

- AI Helicopter extraction support.
- Custom Base / Group Respawn. 
- Recruit Ai Team Members. 
- Group Leaders In command of AI will use Group Respawn untill no AI are left then respawn reverts to Base. 
- Increase or Decrease your viewdistance and Terrain Detail During Mission. 
- Vehicles Respawn. 
- Sling loading. 
- Customisable Weather and Time of day Params at start of mission. 

- Assets Available - 
- CH-67 Huron. 
- AH-99 Blackfoot. 
- A-164 Wipeout. 
- F/A-181 Blackwasp II. 
- Support Trucks. 
- Growler light vehicle. 
- Quadbike. 

- Intel - 
- Estimated Enemy Strength - Strong. AA Fire,SAM's,Fighters,Helicopters,Tanks,APCs.Be aware there are small patrols constantly moving around.Ground forces will have to try to avoid some contacts for their will be response teams that will support CSAT patrols in contact. 


- Objectives - 
- Fighter pilots will have to achieve air superiority first and then turn to targeting the ground vehicles and fuel storage structures required.Recon Ground forces will help to locate targets and to assist with laser target designation and may even be tasked with the destruction of some target structures themselves. 

 

- Addon/Mod Versions -

F/A-18 SuperHornet

https://steamcommunity.com/sharedfiles/filedetails/?id=1936331121

Panavia Tornado GR4

https://steamcommunity.com/sharedfiles/filedetails/?id=1936311212


- Credits - 
- Mission By ANZACSAS Steve. 
- Team Leader Group Respawn script (1.0) by Mongoose_84 for Arma 1,developed into Group respawn scripts by theOden Arma 2, Edited for Arma3 by ANZACSAS Steve with help from GEORGE FLOROS GR. 
- Recruit AI Scripts/UI by Bon_Inf*Redux -- by Moser. 
- GOM_fnc_aircraftLoadout V1.341 made by Grumpy Old Man 17-5-20172. 
- Dynamic Gfx settings scripts by Bryan "Tonic" Boardwine. 
- Crate filler v2.12 script by KC Grimes. 
- Thanks to ANZACSAS Ron for Mp/JIP testing.

 

- Hints and tips -
Use the F-181 and arm yourself with HARM missiles.Take advantage of the "stand off" range advantage the Harm missiles have and aquire "lock" early and fire before the Tigris AA Tank can engage.
Keep your speed up.Use full throttle before and after engaging in case the tigriss does engage.
Heavy usage of chaff/flares is expected.

 

All feedback welcome.:) 
Have Fun. 

Steve.

 

 

 

 

 

Spoiler

Fixed Fuel storage tanks objective. 
Added radar and satellite objective.

Changed base around.

Different lights at Airbase.

Tinkered with ai patrol routes.
Changed to arma3 vehicle respawn system.
Altered recruit ai system menu texture.

 

Update: 28 Dec @ 10:25pm

fixed destroyed parked heli trigger.
changed lighting at respawn point.
edited tasks text.
changed tasks waypoint to all use comabt zone waypoint.

 

Update: 29 Dec @ 1:47am

Fix/workaround for strange dedi server issue with triggers activating with units still alive!!

 

Update: 3 Jan @ 12:33am

Added code for Mp and JIP.
Spaced AA sites out.
Spaced out the enemy aircraft.

 

Update 16 Sep 

Optimised.

 

Update: 3 Jan @ 12:33am

 

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