ACES_KEVIN 0 Posted December 28, 2002 Hey im workin a new island... great new island I was wondering how do u get town names to appear on the map for a new island in the game and in the editor. I have heard some about hpp files etc etc but can some1 please clear it up for me once and for all... Please be fairly comprhensive! Kevin edit: ralphwiggum: pic size > 100kb! Share this post Link to post Share on other sites
philcommando 0 Posted December 30, 2002 Not sure exactly what u mean, but if u want words to appear in mission editor map from wrpedit, the words have to created in the config files of your island. Basically the command to ofp engine is 'class' - to inform the engine something new. Rather than to go whole hog into C++ object orientated programming tutorial, the fastest way is to :- 1. Depbo an unofficial island 2. Look into the config file 3. change the names to the ones u want. 4. Play around with the co-ordinates to place it where u want the names to appear, eg - ( 0, 0 ) starts at the left hand bottom of mission editor and follows the map convention of starting ( x = height ( vertical axis), y = length ( horizontal axis) = meaning up then to the left in the case of (0, 0). If (1,2) means up 1 and left 2. Another option is to place objects during wrpedit, eg - a signboard object named alicetown and when u move the mouse over the object in mission editor, alicetown name appears. ( didn't try this option as i have not use own objects on map yet, it worked for ofp objects though) PS:- remember to acknowledge the guy's config file u used when u release the final island, its a courtesy for without them we would be nowhere. In my case i learnt it from Snypir's tutorial and tazman's DrNoisland. Share this post Link to post Share on other sites
ACES_KEVIN 0 Posted December 30, 2002 Thanks ill give it a try i figured it was somethin to that affect just was wonderin if i could figure it out without havin to depbo anothers work.....always been hesitant to do that ppl are so picky these days often when u give credit... Kevin Share this post Link to post Share on other sites