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JahBit

Post nuclear war mod

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I'd really like to see a Fallout/Fallout tactics/Mad Max type mod for OFP... Anybody else?

I've been planning to try and make (atleast) one Fallout-ish type mission.

I bought the GOTY edition of OPF in nowember. And I'm Still playing the Resistance Campain.

After I had finished the 'Cold War Crisis' campain I realised that the

OPF-engine and a post-nuclear-war-world -similar to fallout or Mad Max

would make a great pair!

Here's my plan of the mod... not quite finished yet (the plan I mean... havent started editing yet!wink.gif.

I've tried to place everything within the limits of the OFP engine...

Tough I've got no idea what the engine is capable of.

Title: ??insert the title here??

Project name OFP:Fallout-ish

--------plan--------

Story:

Well what do you know - Gastowski and his buddies failed to stop Gubas' nuke launch.

Thinking that the capitalists have launched an nuclear assault against them, the Russians launch

their nukes shortly after they have spotted gubas nuke launch.

US launch their counter attack only seconds after the first russian nukes had left their silos... and well - BOOM!!

Intro video "War... War never changes. It happened as we all had expected. The nuclear holocaust wiped out..."

Intro credits "...give me - a kiss before you leave me. And my imagination will thrive upon that kiss..."

in the beginning...

A. You would emerge from a Vault (naturally...) in Great Britain or somewhere in continental Europe.

IF the super mutants are possible to add, then this campain would take place in the Northern America.

You are set out on a "glorious" mission (perhaps to find a new water chip or a new source of water...)

B. You would be a "mad" drifter called Max who's only goal would be to survive...at the ole' down under - Australia

But would be guided - by fate, to help some poor "tribe" to fight off some

bandits/ghouls!/Super Mutants!! etc...

some side missions:

- Capture an oil field + refinery (would make it possible to refuel the last entact hummvee you just happened to stumble upon.)

- Find a car battery with some juice in it (Hey! now you can start the humvee!!wink.gif

- Gain the control of an oasis with fresh, radiation free water! - skrew the water chip!

- Help someone called "chosen one" on his quest for something called gecko or whatnot...

- Help establish a new goverment.

- Help the brotherhood of "Monty" to find the holy hand granade of Antioch :-)

- etc... all the "nice" missions  : like for example "the Bridge of Death" tounge.gif

Stuff:

- A vault could be done by abusing Kegetys' tunnel and by adding a "vault door" in the end...

- Terrain would mostly be desert... with some pools of radiated/muddy water...

- Lots of rocks and dead/burned trees.

- Only wegetation would be the bushes...

- Lots of destroyed and rusted cars and heavy war machines (Tanks & APC's)

- People would mostly live in shanty towns, and wrecked buildings.

- skeletons and radiation warning sings scattered around.

- Most common weapon would be the AK74... others to be found also but the ammo would be hard to find...

Creatures:

- Super Mutants: their absence could be explained by the fact that Muties tredded in the US...

- Ghouls: These fellers could be just reskinned civilians...

- skeletons: these guys would be just laying around here and there "...not even the carrion eaters would touch your remains..."

- Brahmins: well these are just a novelty item anyway...

Problems/mods/addons/nice things to have:

- The ability change clothes/armor!! To infiltrate an bandit camp or a religious vandals' base.

1. vault jumpsuit

2. leather jacket

3. leather armor

4. metal armor + tesla armor(no energy weapons so these are useless)

5. kevlar combat armor.

6. power armor<-not possible)

The armors would have an increasing protective effect so that the player could withstand a couple more bullets to the body/overall.

Clothes could be taken from dead people just like weapons.

- The ability to save when ever desired... (well when next to a bed :: Kevin Foster has allready made a script for this!wink.gif

- Faster timeflow. (Again Kevin Foster has allready made a script for this.)

- New inventory items: some quest items. Shovel::"dig/search" (to find a hidden weapon cache)

- Dynamic missions/conversations... Ability to choose from atleast two possible answers to a question - Is this possible

- the "vault" entrance = Kegetys' tunnel (it would be impossible to enter...

because you're an outsider once you stepped outside;)).

- object handling like in Resistance campain: Objects stay where you left them.

- static model for the skeleton

- Bigger inventory space needed definately... is it possible to modify the available inventory space?

(by using the non-existing-"group member's" inventory)

- lots of new destroyed/disabled vehicle objects/models

- new rusted skins for the following vehicles:

1. Humvee (this would the main vehicle used) + a infinite storage space if possible.

2. M-60 tank.

3. M-113 APC.

4. Huuey chopper...

none of the vehicles would have ammo!

- Oil field + refinery

- oasis + water pump (ratiation-free water source!!!!wink.gif

!!!!!!!

!!!!!!!

- Could the ocean level be lowered so that it would disappear alltogether?

Then make a scipt for a "dehydration zone" >2km off of the "coastline".

The player would just die because of "dehydration"

If the player is not in an airborne or wheeled vehicle,

or because of "radiation poisoning" if carrying a water bottle.

-Several "islands" where you could go. The player would be

transported to an "island" when he arrives at the "portal zone"

!!!!!!!

!!!!!!!

Phew! That was a rather lengthy first post...

Any suggestions?

Anybody know if somebody is allready making a Fallout mod for OFP?

Anybody know any existing mods that could be included (with permission and credits naturally).

It would be nice to atleast create an addon pack including all the

elements/skins/objects/scripts/sounds needed to create post nuclear holocaust missions with CRPG elements...

-------------/plan------------------

I'd like to add that I have minimal editing skills, but I will try to create this fallout mod

since Fallout is a the game I play thru atleast once a year biggrin.gif

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Sounds great. I once proposed a mod like this. I am sorry I cannot help you, I am already doing my own mod, if I could have helped you I would've. Remeber to retexture most of the weapons to a rusty look, and make burned out car objects and skeletons.

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Drop the direct quotes from Fallout, unless you like Lawyers tounge.gif

Beyond that, an "out of the ashes" setting is a neat idea.

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I love fallout..... this game would be even more awesome if someone made a mod about Fallout. Everything is possible to do... it just requires a lot of scripting.

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I think if you based it on fallout tactics it would be a bit easier, since that game had squad combat. Nonetheless, Fallout 1 & 2 were better!  smile.gif

Also, don't forget oversized cockroaches! wink.gif

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Nice idea... an Idea... I tried the modding bit and it does seem, mildly put; hard and challenging...

I gotta try but this thing - might take a while tough... a long while...

The lawyers are out to get me?!?!  wink.gif

The mod would be made as an Fallout fan for the OFP community. It would naturally be a FREE mod which anybody could download...

I always tought that it's ok to "borrow" stuff if you won't make any profit of it and remember to mention the source... How about I make some Fallout advertise posters scattered thruought the realm?

(better yet: I don't mention my name and I delete these messages and - and make this mod available through, um some "third party" who knows nothing of me? tounge.gif )

Aw - who am I kidding, it's nice Idea but I cant make it happen - I'll try and I'll fail... 'tis the fate of all the Fallout mods.

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The modding bit? Do you mean modelling? If Oxygen is too hard, try Milkshape 3D or some other free program, except GMAX (It's hard to import things from GMAX to O2). Even better, try getting a good modelling program such as 3DS Max or Maya. Personally, for the less complex things I use O2, it's a fairly easy-to-use program, but for the more detailed things I use 3D Studio Max (Which is from my dad's work, jsut so you don't ask how I obtained it), or maybe Milkshape.

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USMC Sniper, do you know of a way to import files from Gmax?

I want to, as I am really good with Gmax.. smile.gif

If there is ANY way, please tell me!

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open them with 3dmax and save it to 3DS then open o2 and press import then you can import your 3DS file into o2, it does need scaling when imported

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Modding bit as in:

I tried the modeling with 3Dmax (skeleton model "borrowed" from 3Dcafe, so it'll atleast look "lifelike" - no .cpp for yet tough)

I also tried to make an Island... well it's a part of death valley - taken from a DEM file... wrp edit refuses to function properly sad.gif

I know C++ enough to be able to read the code but lack the imagination to make usefull things with it tounge.gif

Making mods with the tools in hand is hard - for a newbie biggrin.gif

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Thats a great idea. I love Fallout 2 and OPF. I'd help you if you wanted to give it a shot, but I can't model or anything. I could create missions (although I'm no expert) and think up a storyline etc. I'm willing to give this a go and help in any way I can.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (USMC Sniper @ Dec. 31 2002,00:09)</td></tr><tr><td id="QUOTE">I think if you based it on fallout tactics it would be a bit easier, since that game had squad combat. Nonetheless, Fallout 1 & 2 were better!  smile.gif

Also, don't forget oversized cockroaches!  wink.gif<span id='postcolor'>

*Screams "BUGGGGGSSSS!!!"* and begins randomly firing at the floor*

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Don't worry, we haven't been nuked yet, so theres no need to worry about giant cockroaches and rats. smile.gif

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Ok... I'm gonna do this thing.

at first I will make some new skins for the vehicles, weapons and persons...

I'll also try to make an Super Mutant. This should not be too hard... ie. I'll pump up the soldier models muscles and scale 'em up to about 2.5m tall hehee  + new skin. tounge.gif

I'll also try to make a vault... elevator on a mountain side (which teleports you inside a small fake "Island" which is hollow and contains a couple levels + the "real" vault door + another elevator that will teleport you back outside...)

I'll post an update when I get the island and models done...

This will take a loo-ong while, so we'll check the mission making later - right?

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Ahhh the wonders of the post nuclear world, i myself is looking forward to seeing one someday. I have already started planning the construction of a bunker underneath our house.

Then when a couple of years have passed i will start my career as a Mutant hunter and take rich gangleaders on mutant safari. (mutants are inevitably in a nuclear war)

I have it all planned out, now i just have to wait for a war, well a comet should also be able to do the job, allthough im not sure that will create mutants?

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Here's a little update:

Three little photos of my "stuff":

Photo1 - Photo2 - Photo3

Ok, after hard work I've been able to scratch together a new map (Elevations and textures done), new skin for the hummer, new tent, and a new unit (Vault Dweller - from V 13)

- oh and the Nuka-Cola billboard.

... I think I'll get the hang of this - in a while.

If you're wondering about  the V-13 camp, well I decided that the events will take place in between Fallout1 and Fallout2. Ie. after the 1st vaultie has been booted and some others follow soon after (that is IF I ever get around in making missions)

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Very cool, the hummer looks great. biggrin.gif Are you planning on making the guns rusted, and maybe add some energy weapons? (please do so!!!wink.gif

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Once you get some addons and such i'll try to make some missions for it.

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Yep I'll reskin some essential weapons... don't know which those'll be though (AK74 atleast)

hmm... Turbo Plasma Rifle - oh yes, that'd be nice... tounge.gif

Bronski: That'll be appreciated  smile.gif

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