MichaeljonesMJ 0 Posted December 1, 2018 Personally, I care a lot about immersion. Thus, the most immersion-breaking part is the terrible ragdoll physics. The twitching, weightless and unresponsive bodies (twitchy weapons included) with a complete lack of gore makes Arma 3's battlefields, especially infrantry-based firefights, clinically clean. As an example of what would be a proper approach, I found Brothers in Arms series, especially Brothers in Arms, portraying gore and the horrors of war in a pretty balanced, non-PSTD-inducing way. Some say Red Orchestra 2 is also a great choice, but I liked how BIA series striked the better balance there. That's all, folks. What's the biggest for you? The AI itself as a whole? Clueless AI driving? Lack of dense and more realistic particle effects? Gore? Physics? Input lag? Speak out. Share this post Link to post Share on other sites
JohnKalo 657 Posted December 1, 2018 Welcome to the forums! For the gore part you can use this: As for what hits the most, its the AI. Gladly there is this: but even then the AI is not to be trusted. Especially when it comes to editing... AI do not even follow simple way-points at times. Whenever you design a mission many things are a no go simply because one AI unit might refuse to follow a way-point and so the mission has to be restarted. The planning and creation of a mission gets way more complicated. Hence many editors have stopped creating missions. Share this post Link to post Share on other sites
domokun 515 Posted December 2, 2018 @MichaeljonesMJ I share your concerns about Arma's ability to rapidly immerse us but then suddenly shatter the suspension of disbelief with janky physics and/or dumb and/or terminator AI. To reduce (practically eliminate) rag-dolling try TPW's TPWMOD Share this post Link to post Share on other sites