Starker 8 Posted November 18, 2018 I want to give an item composition (bunker complex, for example) a placement radius with the relative positions of the objects within the compositions remaining unchanged. Share this post Link to post Share on other sites
stanhope 411 Posted November 19, 2018 Spawn it in using script instead. Use the alternate syntax of getPos in combination with random and BIS_fnc_objectsGrabber and BIS_fnc_objectsMapper Share this post Link to post Share on other sites