Nutzgo 15 Posted November 6, 2018 Hi, I'm trying to set up a mission where the players get an artillery support from the M4 Scorcher (or something like it). The thing is, I only want them to have the laser guided shell. When I remove the other magazines in the init, and start the scenario, the only thing that's showing in the support field, is the laser guided shell (as it is supposed to). Problem is, the artillery wont fire. When I remove the code from the init - I get all the magazines, and the artillery fires. *sigh* Steps to reproduce: Place a player (with laser desginator + batteries) Place "Support Requester" module Place "Support Provider Artillery" module Place M4 Scorcher w/crew, name vehicle "arty" Sync player with "support requester module" Sync "support requester module" to "Support Provider Artillery" module Sync "Support Provider Artillery" module to M4 Scorcher. In init of vehicle: Quote arty removeMagazinesTurret ["32Rnd_155mm_Mo_shells",[0]]; arty removeMagazinesTurret ["4Rnd_155mm_Mo_guided",[0]]; arty removeMagazinesTurret ["6Rnd_155mm_Mo_mine",[0]]; arty removeMagazinesTurret ["2Rnd_155mm_Mo_Cluster",[0]]; arty removeMagazinesTurret ["6Rnd_155mm_Mo_smoke",[0]]; arty removeMagazinesTurret ["6Rnd_155mm_Mo_AT_mine",[0]]; Also tried with Support Provider: Artillery Virtual. In "Vehicle init" in "Attributes" of module, I have this: Quote _this removeMagazinesTurret ["32Rnd_155mm_Mo_shells",[0]]; _this removeMagazinesTurret ["4Rnd_155mm_Mo_guided",[0]]; _this removeMagazinesTurret ["6Rnd_155mm_Mo_mine",[0]]; _this removeMagazinesTurret ["2Rnd_155mm_Mo_Cluster",[0]]; _this removeMagazinesTurret ["6Rnd_155mm_Mo_smoke",[0]]; _this removeMagazinesTurret ["6Rnd_155mm_Mo_AT_mine",[0]]; Same result. To be clear, in side channel I get "confirmation" that "Coordinates is recieved, artillery is inbound" and "Rounds complete" - but nothing more. Share this post Link to post Share on other sites
pierremgi 4913 Posted November 6, 2018 Not sure it's your customization (that works for me). Remove all modules, move a little bit your artillery, redo the modules and links. Share this post Link to post Share on other sites
Nutzgo 15 Posted November 7, 2018 Tried that to. Will try again though. Thanks pierremgi, you're a lifesaver these days. Share this post Link to post Share on other sites
Nutzgo 15 Posted November 7, 2018 Now I've tried that too. I don't know what's wrong at all. Tried removing the code again, and the artillery won't fire whatever I do. Could it be something with ACE3, or ..? Share this post Link to post Share on other sites
Nutzgo 15 Posted November 7, 2018 I've tried with the virtual artillery support again, without linking it to any vehicles. It wont f**king fire jack sh*t. Does not matter what kind of artillery I use, or what kind of shell I choose - I get "Rounds complete" - and then nothing at all. I've tried using the laser designator, the remote designator, AR-2.. nothing happens at all. I've tried different locations, different maps, in SP and MP - nothing, nada. Share this post Link to post Share on other sites
pierremgi 4913 Posted November 7, 2018 Yes, definitely unreliable. Share this post Link to post Share on other sites