ruger392 14 Posted October 1, 2018 So I've recently discovered the missile flight profile system and I was wondering if there's any way to dynamically switch between flight profiles. Specifically, I want to make a missile go back into LOAL mode and try to reacquire a target lock after it lost its first lock. While I'm here, I figured I might ask a couple questions as well: Is there any way to force a missile to lock onto something, or force it to lose its lock? Is there any way to find a vehicle that is locking another one or vice versa? Ie, if player A in his Shikra locks player B in his Wipeout, can I get player A's target (the Wipeout) or get player B's attacker (the Shikra)? EDIT: It looks like missiles, when given the autoSeekTarget property, automatically go back into LOAL mode after losing a lock. Now I'm having an issue where after passing a target, an air-to-air missile turns completely around (presumably looking for the target it missed). Is there any way to disable looking for last-known positions? I'd like the missile to just fly straight after missing a target, but still lock onto anything beyond its target or that wanders into its sensor range. Share this post Link to post Share on other sites
reyhard 2082 Posted October 3, 2018 On 10/1/2018 at 1:51 PM, ruger392 said: EDIT: It looks like missiles, when given the autoSeekTarget property, automatically go back into LOAL mode after losing a lock. Now I'm having an issue where after passing a target, an air-to-air missile turns completely around (presumably looking for the target it missed). Is there any way to disable looking for last-known positions? I'd like the missile to just fly straight after missing a target, but still lock onto anything beyond its target or that wanders into its sensor range. currently something like that is possible if missile is recognized as a anti air one with airLock parameter above 0. Share this post Link to post Share on other sites