GEORGE FLOROS GR 4207 Posted June 17, 2019 2 hours ago, GEORGE FLOROS GR said: It's only for the SP as for the MP it counts the score , which is not available in SP. if(isMultiplayer)then{ GF_Ravage_Heros_Money_Reward_Kills = score _killer; //Returns the person's score in MP. }else{ if(isPlayer _killer)then{ GF_Ravage_Heros_Money_Reward_Kills = GF_Ravage_Heros_Money_Reward_Kills + 1; }; }; ask me if you want more info ! 2 Share this post Link to post Share on other sites
Tetixx 43 Posted June 19, 2019 On 6/18/2019 at 3:11 AM, GEORGE FLOROS GR said: Hello there Tetixx ! I remember that i didn't fix this ! It's only for the SP as for the MP it counts the score , which is not available in SP. Let me check it and i will add a solution ! Oh I didn't notice it was made for SP. But thank you! Hoping you could come up with a solution. 1 Share this post Link to post Share on other sites
Tetixx 43 Posted June 19, 2019 On 6/18/2019 at 6:09 AM, GEORGE FLOROS GR said: if(isMultiplayer)then{ GF_Ravage_Heros_Money_Reward_Kills = score _killer; //Returns the person's score in MP. }else{ if(isPlayer _killer)then{ GF_Ravage_Heros_Money_Reward_Kills = GF_Ravage_Heros_Money_Reward_Kills + 1; }; }; ask me if you want more info ! Thanks for the solution! Although I know you put this somewhere in the sqf file, I dont know which line to put this in specifically. I apologize, I'm a bit of a bum when it comes to scripts. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted June 19, 2019 32 minutes ago, Tetixx said: I dont know which line to put this in specifically. here it is : Spoiler //________________ Author : GEORGE FLOROS [GR] ___________ 26.09.18 _____________ /* ________________ GF Ravage Heros Money Reward Script ________________ https://forums.bohemia.net/forums/topic/219477-gf-ravage-heros-money-reward/?tab=comments#comment-3316004 Please keep the Credits or add them to your Diary https://community.bistudio.com/wiki/SQF_syntax Don't try to open this with the simple notepad. For everything that is with comment // in front or between /* means that it is disabled , so there is no need to delete the extra lines. You can open this ex: with notepad++ https://notepad-plus-plus.org/ and also use the extra pluggins (this way will be better , it will give also some certain colours to be able to detect ex. problems ) http://www.armaholic.com/page.php?id=8680 or use any other program for editing . For the Compilation List of my GF Scripts , you can search in: https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/ */ diag_log "//________________ GF Ravage Heros Money Reward init _____________"; systemchat "GF Ravage Heros Money Reward I n i t i a l i z e d"; GF_Ravage_Heros_Money_Reward_Kills = 0; addMissionEventHandler ["EntityKilled", { params ["_killed", "_killer", "_instigator"]; if (isNull _instigator) then {_instigator = _killer}; // player driven vehicle road kill if (isPlayer _killer) then { if (_killed isKindOf "CAManBase" //________________ You can filter the side here ________________ /* && {( (side group _killed) == east || (side group _killed) == independent || (side group _killed) == civilian || (side group _killed) == west) } */ )then{ //________________ Settings ________________ //________________ Set true or false ________________ _Systemchat_Enabled = false; // Show Systemchat notification _Play_Notification_Sound = true; _Show_Kills = true; _1_Add_the_money_in_uniform = true; _2_Add_the_money_in_vest = false; _3_Add_the_money_in_backpack = false; //________________ Kill notification ________________ if(isMultiplayer)then{ GF_Ravage_Heros_Money_Reward_Kills = score _killer; //Returns the person's score in MP. }else{ if(isPlayer _killer)then{ GF_Ravage_Heros_Money_Reward_Kills = GF_Ravage_Heros_Money_Reward_Kills + 1; }; }; _Distance = _killer distance _killed; _Bonus = 10; _Distance_Bonus = (floor (_Distance / _Bonus)); //________________ BIS_fnc_textTiles ________________ // https://community.bistudio.com/wiki/BIS_fnc_textTiles // [content, position, tileSize, duration, fadeInOutTime, tileTransparency] if (_Show_Kills) then { //________________ Show Kills ________________ [parseText format [" <t shadow='2' shadowColor='#000000' font='PuristaBold' size='1.8'>%2 m</t> <br /> <t shadow='2' shadowColor='#000000' font='PuristaBold' size='1.8'>%3 $</t> <br /> <t shadow='2' shadowColor='#000000' font='PuristaBold' size='1.8'>%4 KILLS </t>", "%", // 1 floor _Distance, // 2 _Distance_Bonus, // 3 GF_Ravage_Heros_Money_Reward_Kills ], [0.7,0,1,1], // position nil, // tileSize 4, // duration 0.7, // fadeInOutTime 0 // tileTransparency ] spawn BIS_fnc_textTiles; }else{ [parseText format [" <t shadow='2' shadowColor='#000000' font='PuristaBold' size='1.8'>%2 m</t> <br /> <t shadow='2' shadowColor='#000000' font='PuristaBold' size='1.8'>%3 $ </t>", "%", // 1 floor _Distance, // 2 _Distance_Bonus // 3 ], [0.7,0.16,1,1], // position nil, // tileSize 4, // duration 0.7, // fadeInOutTime 0 // tileTransparency ] spawn BIS_fnc_textTiles; }; //________________ Select the money ________________ /* Ravage _Money = "rvg_money"; or Heros _Money = "herl_o_Money_10"; or "herl_o_Money_5" "herl_o_Money_10" "herl_o_Money_15" "herl_o_Money_20" "herl_o_Money_25" "herl_o_Money_50" "herl_o_Money_100" */ _Money = "rvg_money"; //________________ uniform ________________ if (_1_Add_the_money_in_uniform) then { if (_Systemchat_Enabled) then { systemchat "_1_Add_the_money_in_uniform"; }; _uniform = uniformContainer _killer; _uniform addItemCargoGlobal [_Money, _Distance_Bonus]; }; //________________ vest ________________ if (_2_Add_the_money_in_vest) then { if (_Systemchat_Enabled) then { systemchat "_2_Add_the_money_in_vest"; }; _vest = vestContainer _killer; _vest addItemCargoGlobal [_Money, _Distance_Bonus]; }; //________________ Backpack ________________ if (_3_Add_the_money_in_backpack) then { if (_Systemchat_Enabled) then { systemchat "_3_Add_the_money_in_backpack"; }; _backpack = BackpackContainer _killer; _backpack addItemCargoGlobal [_Money, _Distance_Bonus]; }; //________________ playSound notification ________________ if (_Play_Notification_Sound) then { playSound "Notification_1"; }; }; };}]; Share this post Link to post Share on other sites
Tetixx 43 Posted June 19, 2019 5 minutes ago, GEORGE FLOROS GR said: here it is : Thank you so much man! Thanks for the time. Glad you helped me out. 1 Share this post Link to post Share on other sites