DeathF0X 198 Posted August 29, 2018 [FOX] Suitcase About: This mod add the possibility to pick up the vanilla suitcase via Ace3 interaction. Advantage is you have access to the object itself and can play around with it. Examples for missions: Scripted commands/ additional Ace³ actions Hidden GPS in the suitcase ... Working: Player pick up and drop NPC pick up and drop Examine NPC if he have a suitcase, he will drop it Drop on kill Feel free to post any ideas/wishes. Phil 4 Share this post Link to post Share on other sites
ricoarma 5 Posted December 12, 2018 Hello. Nice work. Do you think it's possible that the Suitecase could be have some thing inside, like a little bag? Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted December 12, 2018 Hello there ricoarma ! check on the example 7: https://community.bistudio.com/wiki/createVehicle 1 Share this post Link to post Share on other sites
ricoarma 5 Posted December 13, 2018 15 hours ago, GEORGE FLOROS GR said: Hello there ricoarma ! check on the example 7: https://community.bistudio.com/wiki/createVehicle Hello @GEORGE FLOROS GR Thank you. It's that I want :) 1 Share this post Link to post Share on other sites
ricoarma 5 Posted December 21, 2018 ok so I try do this: _action_1 = ["Prendre_Mallette","Prendre la mallette","",{[deleteVehicle "RicoArma_Suitecase"]},{true}] call ace_interact_menu_fnc_createAction; ["RicoArma_Suitecase", 0, ["ACE_MainActions"], _action_1] call ace_interact_menu_fnc_addActionToClass; _action_2 = ["Deposer_Mallette","Déposer la mallette","",{["RicoArma_Suitecase" createVehicle getPos _player]},{_action_1}] call ace_interact_menu_fnc_createAction; [typeOf player, 1, ["ACE_SeflActions", "ACE_Equipment"], _action_2] call ace_interact_menu_fnc_addActionToClass; _action_3 = ["Trainer_Mallette","Trainer la mallette","",{[(_this select 0), true, [0, 1, 0], 0] call ace_dragging_fnc_setDraggable;},{true}] call ace_interact_menu_fnc_createAction; ["RicoArma_Suitecase", 0, ["ACE_MainActions"], _action_3] call ace_interact_menu_fnc_addActionToClass; _action_4 = ["Porter_Mallette","Porter la mallette","",{[(_this select 0), true, [0, 2, 0], 0] call ace_dragging_fnc_setCarryable;},{true}] call ace_interact_menu_fnc_createAction; ["RicoArma_Suitecase", 0, ["ACE_MainActions"], _action_4] call ace_interact_menu_fnc_addActionToClass; But action_3 and action_4 doesn't really good. In game after activate them, I have the icon who's appear . And I have a problem with my action_2, Arma 3 don't like what I do :( Share this post Link to post Share on other sites