JpaoGTM 0 Posted August 29, 2018 I have a multiplayer mission where vehicles are blowing up on the mission/server start. I have a hide terrain module placed but it seems the terrain objects load in at the beginning causing the vehicles to explode, then the hide terrain module loads and the buildings disappear. Any help is appreciated and if you need more info to help me with this issue, please leave a comment below. Thanks Share this post Link to post Share on other sites
HazJ 1289 Posted August 29, 2018 Are the vehicles created using createVehicle command? If so, make sure it is run on the server since it will create one per client machine otherwise. Not sure if modules are initialised before or not. I usually just do it with SQF. You could disable damage and then enable again upon module activation. Share this post Link to post Share on other sites
dave_beastttt 135 Posted August 29, 2018 Why not allowDamage false or enableSimulationGlobal false until the first player connects? Share this post Link to post Share on other sites