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KongStek

Laws of war van retexture?

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Hello!

Im currently working on my police mod. Im trying to add the laws of war van. Whenever i try to add a van in the config, example: Medevac (C_Van_02_medevac_F), it changes to a standard van. I need it to have the light bars on top.
Heres the config.

class C_Van_02_medevac_F;

class DEA_Van : C_Van_02_medevac_F {
_generalMacro = C_Van_02_medevac_F;
scope = public;
side = 1;
faction = "Police";
vehicleClass = "Police_vehicles";
displayName = "DEA Van";
author = "Young Flacko";
weapons[] = {"YF_horn", "YF_yelp"};
audible = 50;
armor = 400;
armorWheels = 400;
armorGlass = 160;
armorEngine = 3.0;
hiddenSelections[] = {"camo1", "camo2"};
hiddenSelectionsTextures[] = {"DEA\data\test1.paa", "DEA\data\test2.paa"};
availableForSupportTypes[] = {"Transport"};
typicalCargo[] = {"DEAUni3_F"};
crew = "DEAUni3_F";
preferRoads = true;
brakeDistance = 7.0;
class Turrets {};
class EventHandlers {init = "Audio_1 = [_this select 0] execVM ""\DEA\sirens\Siren_On.sqf"""};

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My guess is that the light bars are a hidden selection, but something else than the ones you listed here: "camo1", "camo2". Have a look in the config viewer in the editor to see the specifics of the van.

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I've also think thread like that would belong to Config & Editing section rather than Development Branch ;)

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