robbyj 10 Posted August 20, 2018 Attempt One > Open Photoshop > Open picture.png > Save for Web > PNG24 > 512x512 > Open TexView2 > DXT5 > Save As > picture.paa Attempt Two > Open Photoshop > Open picture.png > Save As > TGA 32bit > 512x512 > Open Image2AA > picture.paa Result: Share this post Link to post Share on other sites
HazJ 1289 Posted August 20, 2018 Does it have an alpha channel layer? If not, create one. This is how I do it... Photoshop: Make sure the size format is correct (128x128, 512x256, etc) https://community.bistudio.com/wiki/PAA_File_Format Save as -> PNG (not save for web) Also, make sure it has an alpha channel as first mentioned. Open TexView 2 -> Drag image in -> Save as -> Switch .png to .paa Done. Note: If you re-save as PAA, you must reload your game (at least I had to) or else the changes won't take affect. Or just use another filename for quick testing. 1 Share this post Link to post Share on other sites
pierremgi 4906 Posted August 20, 2018 As @HazJ said, restart the game each time you alter your paa. 1 Share this post Link to post Share on other sites