Prejudice 0 Posted August 19, 2018 Hello, So i've been making a multiplayer mission for my friends and myself and i've run into a snag. For one of the missions I needed a way to transport vehicles via the c130j, mv-22 and Ch-47. I found an old script that worked and edited a bit (Don't worry I still gave credit to the original creator) to make is so i could fit a tank in any of the given 3 transporters. Unfortuantly these vehicles are too big and stick out the side of the aircraft while flying and it looks rather silly, I found the following line of code objectName hideObject true; This hid the given object from site once loaded in, however upon testing the mission with my friends. only the person who executes the loading command will not see the vehicle, everyone else can see the vehicle still sticking out the top. I reasearched a bit but am still unsure as to how to execute this command globally. I found this command. _nic = [nil, mantohide, "per", rHideObject, true ] call RE; Which looks like this in my actual script if ((_Transporter isKindOf "CH47_base_EP1") ) then { if (_Object isKindOf "Car") then { _object = [nil, mantohide, "per", rHideObject, true ] call RE; _Object attachTo [_Transporter,[0,1.5,-0.5]]; } else { _Object[nil, mantohide, "per", rHideObject, true ] call RE; _Object attachTo [_Transporter,[0,1.4,-0.8]]; }; } else { _Object = [nil, mantohide, "per", rHideObject, true ]; _Object attachTo [_Transporter,[0,1.4,-0.2]]; }; This doesn't do anything it actually pausing the script past a certain point pretty much meaning it breaks it. my original code using just the Hideobject looked like this, and I just replaced the objectName hideObject true; with _Object[nil, mantohide, "per", rHideObject, true ] call RE; if ((_Transporter isKindOf "CH47_base_EP1") ) then { if (_Object isKindOf "Car") then { _Object hideObject true; _Object attachTo [_Transporter,[0,1.5,-0.5]]; } else { _Object hideObject true; _Object attachTo [_Transporter,[0,1.4,-0.8]]; }; } else { _Object hideObject true; _Object attachTo [_Transporter,[0,1.4,-0.2]]; }; Can anyone help and maybe suggest or tell me what im doing wrong thanks. Share this post Link to post Share on other sites
gc8 981 Posted August 19, 2018 Use https://community.bistudio.com/wiki/hideObjectGlobal Oops it maybe not available on arma 2, not sure Share this post Link to post Share on other sites
Prejudice 0 Posted August 19, 2018 1 hour ago, gc8 said: Use https://community.bistudio.com/wiki/hideObjectGlobal Oops it maybe not available on arma 2, not sure Yes I looked in the Global Hide, that is only usable in Arma 3 editor. Im literally just stuck on how to implement the hide object to all clients, I don't know how or where to position the code in the script to make it work properly https://community.bistudio.com/wiki/hideObject This is where I found the code, they state that the HideObject will only execute on client, if you want to make it execute on server side you need to put in the following code. _nic = [nil, mantohide, "per", rHideObject, true ] call RE; But i have no clue as to where to position it Share this post Link to post Share on other sites
gc8 981 Posted August 19, 2018 @Prejudice instead of _Object hideObject true; try _nic = [nil, _Object, "per", rHideObject, true ] call RE; in the same place if it works on SP it should work on MP too... Share this post Link to post Share on other sites
Prejudice 0 Posted August 19, 2018 That did it thanks so much Share this post Link to post Share on other sites