Thorimus 2 Posted August 10, 2018 I'm trying to write a script that involves setting the colour of the praetorian CIWS turret to the "sand" paint-job available in the garage menu. I understand how setObjectTexture works but can't figure out how to use getObjectTextures. I have a sand coloured CIWS placed down in zeus; what command would I use to see what the name of the texture is so I can incorporate it into my script? the example on the wiki runs fins but doesn't return a hint or anything. EDIT: Problem solved. In the eden editor, when changing a vehicles appearance, there is an "export" button which provides a script which spawns a vehicle of the selected colour. Share this post Link to post Share on other sites
davidoss 552 Posted August 10, 2018 Try selectionNames _object; Share this post Link to post Share on other sites
Sgt. Dennenboom 98 Posted August 10, 2018 Although you solved your problem, the functions BIS_fnc_getVehicleCustomization and BIS_fnc_initVehicle are useful for handling vehicle customization in a script. Share this post Link to post Share on other sites