beako 13 Posted July 29, 2018 HI All, In my description.ext below I have 3 different displayNames, but want to identify the "displayName" the player selected from the respawn menu? description.ext respawnTemplates[] = {"MenuPosition","MenuInventory"}; class CfgRespawnInventory { class WEST1 { displayName = "Capt 'Deuce' Williams"; // Name visible in the menu ... }; class WEST2 { displayName = "Sgt Thomas 'Mac' Macintyre"; // Name visible in the menu ... }; class WEST3 { displayName = "Lt John Davis Tyler"; // Name visible in the menu ... }; }; How could I use [missionconfigfile >> "CfgRespawnInventory" >> "WEST2"] call BIS_fnc_displayName to identify the character the player selected from the respawn menu? Share this post Link to post Share on other sites
R3vo 2654 Posted July 29, 2018 How do you differentiate the three loadouts? I guess they have different weapons or uniforms? If so, you could check for those and then tell what respawn inventory was used. Share this post Link to post Share on other sites
Larrow 2822 Posted July 29, 2018 https://forums.bohemia.net/forums/topic/192840-bis-respawn-system-how-to-determine-role-after-respawn/?do=findComment&comment=3068977 1 Share this post Link to post Share on other sites