Spearpoint 291 Posted July 28, 2018 I'm currently in the process of implementing a launcher with SACLOS guidance - missile files towards wherever you point it, point at enemy, fire, bingo I've been able to use a few different mechanics to make it harder for the player to hit their target - manualControlOffset, trackOversteer - but the AI has a laser focus, and can easily overcome these settings to make the missile fly straight and true in to whatever they want to hit. Is there any means to decrease AI accuracy with manually guided weapons? I tried adjusting aiDispersionCoefs but they appeared to have no effect. Any help greatly appreciated! Share this post Link to post Share on other sites
da12thMonkey 1943 Posted July 28, 2018 maxLeadSpeed in the magazine? 1 Share this post Link to post Share on other sites
Spearpoint 291 Posted July 28, 2018 My understanding of maxLeadSpeed is that AI will not engage units higher than that speed - what id like to see is ai try to engage but miss Share this post Link to post Share on other sites