Tevai 1 Posted July 24, 2018 Hi every one ! I work on my .dll for decrypt my code previously encoded with a key . My .dll work perfectly but ... i need to pass my key (asked to my server and stored locally inside a constant variable) in the callExtension ... But if hacker askk all variable... then he will have the key :s How i can hide a variable ? Thanks :) Share this post Link to post Share on other sites
Dedmen 2714 Posted July 25, 2018 can't. You can store it inside the dll. Or you can run the dll serverside and ask the server for the decrypted code. Share this post Link to post Share on other sites
Tevai 1 Posted July 28, 2018 On 25/07/2018 at 3:52 PM, Dedmen said: can't. You can store it inside the dll. Or you can run the dll serverside and ask the server for the decrypted code. Hi @Dedmen The problem is , if i store the key in my .dll , The hacker launch the mod in single player and call the .dll for decrypt the mod with a diag_log . The solution to call my serverside each time for decrypt is not good . Firstly for the Ping and second for the load on my HC :s Thanks anyway for your suggestions :) Share this post Link to post Share on other sites
winse 22 Posted August 6, 2018 Anyways a malicious person would be able to extract decrypted SQF code from the process memory while the game is running. It requires some effort though. Share this post Link to post Share on other sites