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schluesselbart

Too much ammo/Traps on the map

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For my taste, I find way too much ammo in the game. Finding ammo should be harder or/and more expensive to craft. You should really have to think more if you open fire on someone (especially automatic weapons). 

Another point that came in mind are traps. Maybe bear traps in the woods or booby traps in buildings (of course with a slight visual indicator). In other ways things to look out and watch, while you run wild looting.

 

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This is intentional, actually. Partially to compensate for some features (not being able to craft ammo for weapons I don't have a blueprint of), partially to make sure players won't struggle with ammo at all and will be able to test the game freely. We plan some changes to crafting, and together with them, we will lower the amount of ammo in encounters.

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