S.Newbould 1 Posted July 11, 2018 Hi all, Started designing a mission this morning and been at this issue for about two hours now. I have tried endless ways to try make these fire and also done endless searching to no avail. I am using the BM-21 Grads from the CUP mod and using this script on a trigger to activate the grads to fire at a specific target upon blufor being present in the trigger. _ammo = getArtilleryAmmo [bm1] select 0; _tgt = getMarkerPos "target1"; bm1 doArtilleryFire[_tgt,_ammo,10]; It is not working and is driving me insane. Can anyone help? Thanks Share this post Link to post Share on other sites
Grumpy Old Man 3540 Posted July 11, 2018 Make sure the target is at least 1km away from the grad. Also do a double check and try it with vanilla artillery assets. Cheers Share this post Link to post Share on other sites
S.Newbould 1 Posted July 11, 2018 I tried a few different distances from the GRAD nothing. Haven’t tried with other artillary yet will check soon. Share this post Link to post Share on other sites
S.Newbould 1 Posted July 11, 2018 @Grumpy Old Man I checked if it would fire with other artillery and it would fire using this script. Still no luck on the grad. Any ideas? Share this post Link to post Share on other sites
Grumpy Old Man 3540 Posted July 11, 2018 15 minutes ago, S.Newbould said: @Grumpy Old Man I checked if it would fire with other artillery and it would fire using this script. Still no luck on the grad. Any ideas? You could post in the CUP thread, from what it looks like the CUP grad21 doesn't seem to be properly configured, since the arty gun doesn't have any optics when using it as a player. Artillery computer works fine though. Had no luck using the command either. Cheers Share this post Link to post Share on other sites