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mason1996

ACE Add Defuse Action to Scud launcher

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Im creating a mission at the moment and I have been browsing for about a hour on how I could add the action. I found a lot of info on how to add an Ace interaction action to player classes etc. but nothing to do with implementation of defusing something or what and where everything should be organised ie. Do I need to use a Description.ext + init.sqf before another .sqf file for the add action or do I just roll with putting the code into the mission init field for the editor. Anyways any help is greatly appreciated as it would add a great deal of immersion to the mission thanks :)

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Can anyone help me with this?

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On 13.7.2018 at 3:29 PM, lsd said:

Does it have to be ACE?

ace_interact_menu_fnc_addActionToObject

 

If not, I often use this in missions;

BIS_fnc_holdActionAdd

How to add the action is not the problem.

 

On 3.7.2018 at 7:10 AM, mason1996 said:

but nothing to do with implementation of defusing something

 

How to do the actual defusing is the question. I don't know how to do that either though.

 

And I would probably go for init.sqf. You don't need description.ext to be able to use init.sqf

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