56Curious 23 Posted June 25, 2018 Hello, I'm trying to use the Zeus ping event handle to play a different sound. Here is the code for reference: player addEventHandler ["CuratorPinged", { params ["_curator", "_unit"]; _curator playSound "ZeusPingedSpeaker"; {hint format ["%1 Has Pinged Zeus!",_unit];} call bis_fnc_spawn; systemChat "Custom Ping initialized."; }]; However it wont play. I tried replacing with a hint but even the hint doesn't fire. Perhaps I'm doing something wrong here but i've done other EHs without any problems regarding syntaxing anyways. I'm also not getting any errors in RPT or a debug test. If it's possible, I'd also like to detect if it's fired 3 or more times it does something, but I guess this could just be an if. - Curious Share this post Link to post Share on other sites
Larrow 2817 Posted June 26, 2018 Quote Curator Event Handlers are also added with addEventHandler command. They will be executed only where curator is local (on the computer of who is in control of it). All curator event handlers are local and have a global effect. ⚠ These events must be added to the curator object/module, not the player 1 Share this post Link to post Share on other sites
56Curious 23 Posted June 26, 2018 Oh haha, didn't even see that. Thanks! Share this post Link to post Share on other sites