bluesilence 12 Posted June 19, 2018 I saw this video about customizing textures on certain objects. I was wondering if displays inside tanks could be customized in a similar way to, for example, show the pip driver camera on the commander's display, or to turn off pip displays with an action menu option instead of having to go to the video options. Share this post Link to post Share on other sites
bluesilence 12 Posted June 25, 2018 Bump because no replies one week later Share this post Link to post Share on other sites
Grumpy Old Man 3545 Posted June 25, 2018 This topic showed up a few times, doubt it's possible to overwrite a vehicles pip screens. Cheers Share this post Link to post Share on other sites
pierremgi 4853 Posted June 25, 2018 I'm not very familiar with camera stuff,but you can try (successful for me) : 0 = this spawn {waitUntil {!isnull findDisplay 46}; myCam = "camera" camcreate [0,0,0]; myCam cameraeffect ["internal", "back"]; myCam attachTo [dart, [0, 0, 0]];["renderTarget0",myCam, _this] call bis_fnc_PIP}; where dart is a darter drone. I let you adjust the pitch bank, target following, pip effect of this camera. You can also : ["renderTarget0","" camCreate (getpos _this), _this] call bis_fnc_PIP; // for a black screen but I guess it's a weird method. Note: "renderTarget0" is the commander main screen "renderTarget1" is for driver. Perhaps, this will feed the topic for better result. 1 Share this post Link to post Share on other sites