Alpine_gremlin 13 Posted June 5, 2018 Heya guys I was just messing around in the editor and was wondering if it was possible to start an MP mission with respawn disabled but then enable it and provide a spawn point once the mission had begun. I`ve googled this a bunch but can`t seem to find anything on this topic. Anyone have any thoughts on how I might go about this? Cheers! Share this post Link to post Share on other sites
KC Grimes 79 Posted June 5, 2018 It's tough to outline a plan without knowing more details. Feel free to share a bit more. Are you wanting players who are killed in your "pre-respawn period" to be removed from the game, or just in an eternal respawn state until respawn is made available? Any particular respawn type? Either way, take a look at BIS_fnc_addRespawnPosition and the associated commands and documentation. One way or another that will probably achieve what you are looking for. Another idea is creating and deleting markers named respawn_whatever, as described in the documentation available above. 1 Share this post Link to post Share on other sites
Alpine_gremlin 13 Posted June 5, 2018 Thanks for the response! The reason why I haven`t used the BIS function outlined above is because I have to use the "Select Respawn Position" option for it to actually add the position. I don`t want players to see that respawn screen on mission start and instead start as normal. An eternal respawn/specator state would be good until the players can secure a respawn point. Think old school Battlefield Conquest where if a team loses all of their CPs, their dead team mates can`t respawn until the alive players capture one. Creating/deleting markers is also an idea that crossed my head but how could I allow players to choose the particular point they want? The game chooses one at random if multiple markers are acting as respawn points. Share this post Link to post Share on other sites
KC Grimes 79 Posted June 5, 2018 If I remember correctly, setting respawnOnStart to -1 will not bring up the Respawn Menu if you are using the MenuPosition template (which it sounds like you are). I'd go this route. Regarding eternal respawn, I would just keep resetting the timer via setPlayerRespawnTime. This works for me in a scrapped together Spectator mode where I just set the timer every minute in a loop. 1 Share this post Link to post Share on other sites
Alpine_gremlin 13 Posted June 6, 2018 That seems to work! Thank you for pointing out something so simple! Share this post Link to post Share on other sites