JVez 2 Posted June 3, 2018 Good evening. I'm trying to synchronize an artillery that comes from spawn to my commander russianarty = [getMarkerPos "Russianzone10", 110.592, "LIB_US6_BM13", side player] call BIS_fnc_spawnVehicle; params[ "_veh", "_crew", "_group10" ]; _logicGroup = createGroup sideLogic; SupportReq = _logicGroup createUnit ["SupportRequester",getpos player, [], 0, "FORM"]; ArtySupport = _logicGroup createUnit ["SupportProvider_Artillery",getMarkerPos "Russianzone10", [], 0, "FORM"]; ArtySupport synchronizeObjectsAdd [russianarty]; SupportReq synchronizeObjectsAdd [player]; It does not work can anyone help me? Share this post Link to post Share on other sites
pierremgi 4944 Posted June 3, 2018 Bis_fnc_spawnVehicle returns an array. You just need the first element (select 0) for vehicle. You create the logics, but the modules are not initialized, imho. you should place them in editor, (even link them to player already), then sync them with artillery when spawned. example: I just placed the two modules (no link at all) and the marker, then: 0 = [] spawn { _russianartyArray = [getMarkerPos "Russianzone10", 110.592, "B_MBT_01_arty_F", side player] call BIS_fnc_spawnVehicle; _russianarty = _russianartyArray select 0; sleep 0.3; ArtySupport synchronizeObjectsAdd [_russianarty]; _russianarty synchronizeObjectsAdd [ArtySupport]; [ player, SupportReq, ArtySupport] call BIS_fnc_addSupportLink; }; Works fine. Share this post Link to post Share on other sites
JVez 2 Posted June 3, 2018 Thank you it works great Share this post Link to post Share on other sites