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Hello everyone,

 

not sure if anyone can give me some clarity on this issue.

I have turned to the forums now, as myself an experienced server owner and map maker, can't solve this issue no matter what I have tried now.

On the server, no matter what parameter or option that I go through, the server REFUSE to let you toggle 3rd person view and is stuck in 1st person view.

 

This is the mods used:

 

@CBA_A3;

@RHSUSAF;

@RHSAFRF;

@RHSGREF;

@ace;

@ACE 3 Extension (Animations and Actions);

@ACE 3 Extension (Placeables);

@ACE Compat - RHS Armed Forces of the Russian Federation;

@ACE Compat - RHS United States Armed Forces;

@ACE Compat - RHS- GREF;

@3den Enhanced;

@Achilles;

@ASR AI3;

@CUP Terrains - Core;

@CUP Terrains - Maps;

@Enhanced Movement;

@JSRS SOUNDMOD;

@Lingor+Dingor Island v3.82;

@ShackTac User Interface;

@SWU Immersion Sound Pack;

@task_force_radio;

@Vcom AI V3.0;

@ZEC - Zeus and Eden Templates - Building Compositions;

@ZECCUP - Zeus and Eden Templates for CUP Terrains;

@IFA3_AIO_LITE;

@ACEX;

 

The attempts I have made so far:

 

- I have turned to the server.cfg and tried parameters such as thirdPersonView=1; in a difficulty class.

- I know that ACEX mod has view restriction feature that I have gone over. I have gone over this in the mod configuration, and on the module in the editor. I have also tested the mission without the module and ACEX loaded now.

- Mods should all be up to date.

- I have googled this a whole lot, can't find anyone having the same issue as myself.

 

 

None of these things has helped. I have rented multiple servers before and I never had this issue before.

Anyone else knows how to make it so you can toggle 3rd person?

 

Thanks in advance.

 

 

 

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I would assume you have an issue with your difficulty settings in your "**USER**.Arma3profile

 

Here is an extract of the one I use. Note we only use a custom set. We dont use the BI standard file.

Try this to see if it fixes your issue then at least you know which file is causing the issue

 

class DifficultyPresets
{
    class CustomDifficulty
    {
        class Options
        {
            reducedDamage=0;
            groupIndicators=0;
            friendlyTags=0;
            enemyTags=0;
            detectedMines=0;
            commands=0;
            waypoints=2;
            tacticalPing=1;
            weaponInfo=1;
            stanceIndicator=1;
            staminaBar=1;
            weaponCrosshair=0;
            visionAid=0;
            thirdPersonView=1;
            cameraShake=0;
            scoreTable=0;
            deathMessages=0;
            vonID=1;
            mapContent=0;
            autoReport=0;
            multipleSaves=0;
        };
        aiLevelPreset=3;
    };
    class CustomAILevel
    {
        skillAI=0.85000002;
        precisionAI=0.5;
    };
};

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