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KeyCat

Praise to bis!

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (HellToupee @ Dec. 17 2002,18:45)</td></tr><tr><td id="QUOTE">yea falcon 4 was nice but it was far too time consuming had like 1000 keybaord shortcuts and took me 30mins to learn how to drop a bomb and got told off for being 30seocnds early to obj once, falcon 4s audience is much smaller than ofp, if ofp had that level of realism i reckon much less ppl would play ofp due to having to know tooo much, falcon 4s manual was very very thick.<span id='postcolor'>

I heard about this once, these kinds of problems, what was it called again...?

oh yes

being LAZY

smile.gifxmas.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">yea falcon 4 was nice but it was far too time consuming had like 1000 keybaord shortcuts and took me 30mins to learn how to drop a bomb and got told off for being 30seocnds early to obj once, falcon 4s audience is much smaller than ofp, if ofp had that level of realism i reckon much less ppl would play ofp due to having to know tooo much, falcon 4s manual was very very thick.

<span id='postcolor'>

These kinds of sims are called "study sims" for a reason tounge.gif

I prefer to click the dials on the 2D cockpit as opposed to remembering tons of shortcuts, find it far more immersive.

Anyway both OFP and Falcon 4 have different modes  so you can configure it as arcadey as you want.  They appeal to all gamers.  OFP is touted as a realistic game but so many public servers I've encountered have 3rd person view on, friendly tags e.t.c.

Choice is good smile.gif

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